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Copy file name to clipboardExpand all lines: simulation/data/technologies/phase_city_athen.json
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 1,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +1 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
Copy file name to clipboardExpand all lines: simulation/data/technologies/phase_city_generic.json
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{
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"genericName": "City Phase",
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"specificName": {
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"brit": "Dūnon",
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"cart": "Qart",
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"gaul": "Dūnon",
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"han": "Jùn",
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"iber": "Iltir",
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"kush": "Ri",
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"mace": "Megalopolis",
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"maur": "Pura",
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"ptol": "Megalopolis",
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"rome": "Urbs",
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"sele": "Megalopolis",
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"spart": "Megalopolis"
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},
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 1,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +1 capture points regeneration rate for garrisoned units.",
Copy file name to clipboardExpand all lines: simulation/data/technologies/phase_city_pers.json
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{
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"genericName": "City Phase",
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase, where stable training rates are decreased because of the 'Times of War' bonus.",
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"specificName": { "pers": "Vazaraka Vardana"},
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"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\nThe 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
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"cost": {
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"stone": 0,
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"metal": 0
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"replaces": ["phase_city"],
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"icon": "city_phase.png",
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"researchTime": 1,
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +1 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
Copy file name to clipboardExpand all lines: simulation/data/technologies/phase_town_athen.json
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 1,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +0.5 capture points regeneration rate for garrisoned units. Workers +10% metal gather rate.",
Copy file name to clipboardExpand all lines: simulation/data/technologies/phase_town_generic.json
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{
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"genericName": "Town Phase",
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"specificName": {
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"brit": "Bona",
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"cart": "Ir",
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"gaul": "Bona",
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"han": "Xìan",
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"iber": "Contrebia",
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"kush": "Dmj",
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"mace": "Kōmopolis",
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"maur": "Nayara",
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"ptol": "Kōmopolis",
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"rome": "Oppidum",
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"sele": "Kōmopolis",
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"spart": "Kōmopolis"
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},
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 1,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +0.5 capture points regeneration rate for garrisoned units.",
Copy file name to clipboardExpand all lines: simulation/data/technologies/phase_town_pers.json
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{
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"genericName": "Town Phase",
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"description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase, where stable training rates are decreased because of the 'Times of War' bonus.",
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"specificName": {"pers": "Vardana"},
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"description": "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\nThe 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\nIn mathematical terms: The training time of one batch gets divided by `batchSize^0.1`.",
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"cost": {
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"food": 0,
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"wood": 0
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"replaces": ["phase_town"],
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"icon": "town_phase.png",
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"researchTime": 1,
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Stable −10% batch training time.",
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"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25% territory influence radius. Structures +20% damage and +0.5 capture points regeneration rate for garrisoned units. Decrease batch training time of units trained in Stables.",
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