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Update changelog for version 0.6.0.101
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CHANGELOG.md

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# Changelog
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## [0.6.0.101] - 2026-03-24 (Beta)
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- [Optimize] Skip texture loading when calling AddGraph() in BG Lua Script multiple times with same filepath
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- [Chore] Allow tDisposeSafely() to handle CSound and (was handled by t安全にDisposeする() (lit. tDisposeSafely)) Array
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- [Optimize] Only unload song-end/fail animations for non-in-use game modes after exiting gameplay screen
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- [Fix] Prevent gameplay from starting/resuming when status reset is not complete
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- [Fix] "Character doesn't miss" when missed in gameplay
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- [Fix] Allow gameplay to continue when hard/Kanpeki failed in AI battle mode
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## [0.6.0.100] - 2026-03-22 (Beta)
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- [Fix] Refine gameplay time point and fix related issues (after climbed to tower top in tower mode, 2 seconds after last note, 1 second after `#END`, 0 seconds after music ends)

OpenTaiko/OpenTaiko.csproj

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<Folder Include="System\Open-World Memories\Modules\Modal\Sounds\" />
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</ItemGroup>
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<PropertyGroup>
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<Version>0.6.0.100</Version>
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<Version>0.6.0.101</Version>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0</TargetFramework>
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<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>

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