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main.cpp
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55 lines (46 loc) · 1.56 KB
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#include <iostream>
#include <vector>
#include <string>
#include "raylib.h"
#include "particle.h"
using namespace std;
int WIDTH = 800;
int HEIGHT = 800;
const int particleCount = 80000;
int main(int, char**) {
InitWindow(WIDTH, HEIGHT, "Particles");
vector<Particle> particleArray = vector<Particle>();
for (int i = 0; i < particleCount; i++) {
particleArray.push_back(Particle(rand()%WIDTH, rand()%HEIGHT));
}
SetTargetFPS(80);
int L = 0;
while (!WindowShouldClose())
{
BeginDrawing();
DrawFPS(5, 5);
ClearBackground(Color{41, 41, 41, 255});
for (int i = 0; i < particleCount; i++){
if (IsMouseButtonDown(0)) {
particleArray[i].ApplyGravityForce({(float)GetMouseX(), (float)GetMouseY()}, 1000, 1);
}
if (IsMouseButtonDown(1)) {
particleArray[i].ApplyGravityForce({(float)GetMouseX(), (float)GetMouseY()}, 1000, -0.5);
}
if (IsKeyDown(KEY_SPACE)) {
particleArray[i].ApplyGravityForce(particleArray[i].original, 4000, 1);
}
particleArray[i].Update();
particleArray[i].Draw();
}
if (IsKeyPressed(KEY_A)) {
TakeScreenshot((to_string(L)+".png").c_str());
L++;
}
if (IsKeyDown(KEY_E)) {
TakeScreenshot(("recording/"+to_string(L)+".png").c_str());
L++;
}
EndDrawing();
}
}