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Fix how we find the plugin file
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-5
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Packages/Sequence-Unity/Editor/AndroidDependencyManager.cs

Lines changed: 3 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -5,6 +5,7 @@
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using UnityEngine;
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using System.Linq;
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using Sequence.Config;
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using System.IO;
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namespace Sequence.Editor
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{
@@ -28,11 +29,8 @@ public void OnPreprocessBuild(BuildReport report)
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BuildTarget target = report.summary.platform;
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SequenceConfig config = SequenceConfig.GetConfig();
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string[] matchingAssets = AssetDatabase.FindAssets(SecureStoragePluginFilename);
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string pluginPath = matchingAssets
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.Select(guid => AssetDatabase.GUIDToAssetPath(guid))
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.FirstOrDefault(path => path.EndsWith(SecureStoragePluginFilename));
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string[] files = Directory.GetFiles("Assets", SecureStoragePluginFilename, SearchOption.AllDirectories);
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string pluginPath = files.FirstOrDefault();
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if (string.IsNullOrEmpty(pluginPath))
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{
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if (config.StoreSessionPrivateKeyInSecureStorage)

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