From f6b95eac4b94fa9aaa2fd6a0025adc9969730616 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andy=20Gru=CC=88ning?= Date: Wed, 13 Nov 2024 14:40:11 +0100 Subject: [PATCH 1/5] fixed stuck in loading screen when a user entered an empty email --- .../Prefabs/LoginPanel.prefab | 110 +++++++++++++++++- .../Scripts/UI/LoadingScreen.cs | 83 ------------- .../SequenceFrontend/Scripts/UI/LoginPage.cs | 54 +++++---- 3 files changed, 140 insertions(+), 107 deletions(-) diff --git a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab index 57ea081f4..d219b0ff7 100644 --- a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab +++ b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab @@ -169,6 +169,7 @@ RectTransform: - {fileID: 3911810628226866637} - {fileID: 3911810628424708713} - {fileID: 3911810627461880608} + - {fileID: 7757550704155501701} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -5793,7 +5794,7 @@ MonoBehaviour: _animation: 0 _errorText: {fileID: 3911810627816165819} _infoPopupPanelPrefab: {fileID: 8067163605015323916, guid: a5a68ec1b8c3c430694abc1729fc5369, type: 3} - 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private LoginPanel _loginPanel; private const int DefaultFullAlphaValue = 255; private void OnEnable() { - _loginPanel = FindObjectOfType(); - if (_loginPanel != null) - { - _loginPanel.LoginHandler.OnLoginSuccess += OnLoginSuccessHandler; - _loginPanel.LoginHandler.OnMFAEmailSent += OnMFAEmailSentHandler; - _loginPanel.LoginHandler.OnLoginFailed += OnLoginFailedHandler; - _loginPanel.LoginHandler.OnMFAEmailFailedToSend += OnMFAEmailFailedToSendHandler; - SequenceWallet.OnAccountFederationFailed += OnAccountFederationFailedHandler; - SequenceWallet.OnAccountFederated += OnAccountFederatedHandler; - } - else - { - Debug.LogError("No LoginPanel found!"); - Destroy(gameObject); - } - StartCoroutine(LoadingAnimation()); } - private void OnDestroy() - { - if (_loginPanel != null) - { - _loginPanel.LoginHandler.OnLoginSuccess -= OnLoginSuccessHandler; - _loginPanel.LoginHandler.OnMFAEmailSent -= OnMFAEmailSentHandler; - _loginPanel.LoginHandler.OnLoginFailed -= OnLoginFailedHandler; - _loginPanel.LoginHandler.OnMFAEmailFailedToSend -= OnMFAEmailFailedToSendHandler; - SequenceWallet.OnAccountFederationFailed -= OnAccountFederationFailedHandler; - SequenceWallet.OnAccountFederated -= OnAccountFederatedHandler; - } - } - - private void OnLoginSuccessHandler(string sessionId, string walletAddress) - { - Destroy(gameObject); - } - - private void OnMFAEmailSentHandler(string email) - { - Destroy(gameObject); - } - - private void OnLoginFailedHandler(string error, LoginMethod method, string email, List loginMethods) - { - Destroy(gameObject); - } - - private void OnMFAEmailFailedToSendHandler(string email, string error) - { - Destroy(gameObject); - } - - private void OnAccountFederationFailedHandler(string error) - { - Destroy(gameObject); - } - - private void OnAccountFederatedHandler(Account account) - { - Destroy(gameObject); - } - private IEnumerator LoadingAnimation() { int numberOfCircles = _circles.Length; @@ -153,24 +89,5 @@ private int[] ShiftIndices(int[] indicesArray) return shifted; } - - private void OnApplicationFocus(bool hasFocus) - { -#if !UNITY_IOS - if (hasFocus) - { - StartCoroutine(DestroyIfNotLoggingIn()); - } -#endif - } - - private IEnumerator DestroyIfNotLoggingIn() - { - yield return new WaitForSecondsRealtime(0.1f); - if (!_loginPanel.LoginHandler.IsLoggingIn()) - { - Destroy(gameObject); - } - } } } \ No newline at end of file diff --git a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs index ca84f4db1..3b20d387b 100644 --- a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs +++ b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs @@ -1,12 +1,8 @@ -using System; using System.Collections.Generic; using Sequence.Authentication; -using Sequence.Demo.Tweening; using Sequence.EmbeddedWallet; using TMPro; using UnityEngine; -using UnityEngine.Serialization; -using UnityEngine.UI; namespace Sequence.Demo { @@ -14,12 +10,13 @@ public class LoginPage : UIPage { [SerializeField] private TextMeshProUGUI _errorText; [SerializeField] private GameObject _infoPopupPanelPrefab; - [SerializeField] private GameObject _loadingScreenPrefab; - + [SerializeField] private GameObject _loadingScreen; + private TMP_InputField _inputField; private LoginMethod _loginMethod; private string _loginEmail; private LoginButtonHighlighter _loginButtonHighlighter; + internal ILogin LoginHandler { get; private set; } protected override void Awake() @@ -32,14 +29,14 @@ protected override void Awake() private void Start() { _loginMethod = GetLoginMethod(); - + if (_loginButtonHighlighter != null) { _loginButtonHighlighter.HighlightAppropriateButton(_loginMethod); } _loginEmail = GetLoginEmail(); - + SetEmailInputInitialText(); } @@ -53,6 +50,7 @@ protected virtual void SetEmailInputInitialText() return; } } + _inputField.text = _loginEmail; } @@ -60,6 +58,8 @@ public override void Close() { base.Close(); _errorText.text = ""; + EnableLoginScreen(false); + LoginHandler.OnMFAEmailFailedToSend -= OnMFAEmailFailedToSendHandler; LoginHandler.OnLoginFailed -= OnLoginFailedHandler; SequenceWallet.OnAccountFederationFailed -= OnAccountFederationFailedHandler; @@ -71,6 +71,7 @@ public void SetupLogin(ILogin loginHandler) LoginHandler.OnMFAEmailFailedToSend += OnMFAEmailFailedToSendHandler; LoginHandler.OnLoginFailed += OnLoginFailedHandler; SequenceWallet.OnAccountFederationFailed += OnAccountFederationFailedHandler; + EnableLoginScreen(false); } public void Login() @@ -78,56 +79,57 @@ public void Login() string email = _inputField.text; Debug.Log($"Signing in with email: {email}"); _errorText.text = ""; + EnableLoginScreen(true); LoginHandler.Login(email); - InstantiateLoadingScreen(); } public void GoogleLogin() { Debug.Log("Google Login"); + EnableLoginScreen(true); LoginHandler.GoogleLogin(); - InstantiateLoadingScreen(); } public void DiscordLogin() { Debug.Log("Discord Login"); + EnableLoginScreen(true); LoginHandler.DiscordLogin(); - InstantiateLoadingScreen(); } public void FacebookLogin() { Debug.Log("Facebook Login"); + EnableLoginScreen(true); LoginHandler.FacebookLogin(); - InstantiateLoadingScreen(); } public void AppleLogin() { Debug.Log("Apple Login"); + EnableLoginScreen(true); LoginHandler.AppleLogin(); - InstantiateLoadingScreen(); } - + private void OnMFAEmailFailedToSendHandler(string email, string error) { Debug.LogError($"Failed to send MFA email to {email} with error: {error}"); - _errorText.text = error; + SetError(error); } - - private void OnLoginFailedHandler(string error, LoginMethod method, string email, List loginMethods) + + private void OnLoginFailedHandler(string error, LoginMethod method, string email, + List loginMethods) { Debug.LogError($"Failed to sign in to WaaS API with error: {error}"); - _errorText.text = error; + SetError(error); } - + private void OnAccountFederationFailedHandler(string error) { Debug.LogError($"Failed to federate account with Sequence API: {error}"); - _errorText.text = error; + SetError(error); } - + private LoginMethod GetLoginMethod() { if (PlayerPrefs.HasKey(SequenceLogin.WaaSLoginMethod)) @@ -148,9 +150,15 @@ private string GetLoginEmail() return ""; } - private void InstantiateLoadingScreen() + private void SetError(string error) + { + _errorText.text = error; + EnableLoginScreen(false); + } + + private void EnableLoginScreen(bool enable) { - Instantiate(_loadingScreenPrefab, transform.parent); + _loadingScreen.SetActive(enable); } } } \ No newline at end of file From 6fcc405cce226568b653d0fa15e1adf1cfb1dc3f Mon Sep 17 00:00:00 2001 From: Quinn Purdy Date: Mon, 25 Nov 2024 14:46:39 -0500 Subject: [PATCH 2/5] increment package version --- Packages/Sequence-Unity/package.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/Sequence-Unity/package.json b/Packages/Sequence-Unity/package.json index 2bc6aa2f7..37874adb8 100644 --- a/Packages/Sequence-Unity/package.json +++ b/Packages/Sequence-Unity/package.json @@ -1,6 +1,6 @@ { "name": "xyz.0xsequence.waas-unity", - "version": "3.11.4", + "version": "3.11.7", "displayName": "Sequence Embedded Wallet SDK", "description": "A Unity SDK for the Sequence WaaS API", "unity": "2021.3", From 880e2ceeeb0341cebf1bb12691bf33b8b0ee26e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andy=20Gru=CC=88ning?= Date: Mon, 2 Dec 2024 20:18:00 +0100 Subject: [PATCH 3/5] increment package version --- Packages/Sequence-Unity/package.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/Sequence-Unity/package.json b/Packages/Sequence-Unity/package.json index 7b878673f..ef95e45ad 100644 --- a/Packages/Sequence-Unity/package.json +++ b/Packages/Sequence-Unity/package.json @@ -1,6 +1,6 @@ { "name": "xyz.0xsequence.waas-unity", - "version": "3.11.8", + "version": "3.11.9", "displayName": "Sequence Embedded Wallet SDK", "description": "A Unity SDK for the Sequence WaaS API", "unity": "2021.3", From 5f3aad3b9aecfc6542afcd246545a42294a4a2ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andy=20Gru=CC=88ning?= Date: Mon, 9 Dec 2024 12:25:43 +0100 Subject: [PATCH 4/5] fixed MFA stuck in loading screen --- .../Prefabs/LoginPanel.prefab | 2 +- .../SequenceFrontend/Scripts/UI/LoginPage.cs | 18 ++++++++--------- .../UI/MultifactorAuthenticationPage.cs | 20 ++++++++++++++----- 3 files changed, 25 insertions(+), 15 deletions(-) diff --git a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab index d219b0ff7..349664e26 100644 --- a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab +++ b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Prefabs/LoginPanel.prefab @@ -6454,7 +6454,7 @@ MonoBehaviour: - {fileID: 3911810626580786188} _enterCodeText: {fileID: 3911810626720903612} _errorText: {fileID: 3911810627950373898} - _loadingScreenPrefab: {fileID: 3094631411173026328, guid: 21aa1af318f304faca1367525db9bc28, type: 3} + _loadingScreen: {fileID: 181291193031515344} --- !u!1 &3911810628491489749 GameObject: m_ObjectHideFlags: 0 diff --git a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs index 3b20d387b..f7762e0c9 100644 --- a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs +++ b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/LoginPage.cs @@ -58,7 +58,7 @@ public override void Close() { base.Close(); _errorText.text = ""; - EnableLoginScreen(false); + EnableLoadingScreen(false); LoginHandler.OnMFAEmailFailedToSend -= OnMFAEmailFailedToSendHandler; LoginHandler.OnLoginFailed -= OnLoginFailedHandler; @@ -71,7 +71,7 @@ public void SetupLogin(ILogin loginHandler) LoginHandler.OnMFAEmailFailedToSend += OnMFAEmailFailedToSendHandler; LoginHandler.OnLoginFailed += OnLoginFailedHandler; SequenceWallet.OnAccountFederationFailed += OnAccountFederationFailedHandler; - EnableLoginScreen(false); + EnableLoadingScreen(false); } public void Login() @@ -79,35 +79,35 @@ public void Login() string email = _inputField.text; Debug.Log($"Signing in with email: {email}"); _errorText.text = ""; - EnableLoginScreen(true); + EnableLoadingScreen(true); LoginHandler.Login(email); } public void GoogleLogin() { Debug.Log("Google Login"); - EnableLoginScreen(true); + EnableLoadingScreen(true); LoginHandler.GoogleLogin(); } public void DiscordLogin() { Debug.Log("Discord Login"); - EnableLoginScreen(true); + EnableLoadingScreen(true); LoginHandler.DiscordLogin(); } public void FacebookLogin() { Debug.Log("Facebook Login"); - EnableLoginScreen(true); + EnableLoadingScreen(true); LoginHandler.FacebookLogin(); } public void AppleLogin() { Debug.Log("Apple Login"); - EnableLoginScreen(true); + EnableLoadingScreen(true); LoginHandler.AppleLogin(); } @@ -153,10 +153,10 @@ private string GetLoginEmail() private void SetError(string error) { _errorText.text = error; - EnableLoginScreen(false); + EnableLoadingScreen(false); } - private void EnableLoginScreen(bool enable) + private void EnableLoadingScreen(bool enable) { _loadingScreen.SetActive(enable); } diff --git a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/MultifactorAuthenticationPage.cs b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/MultifactorAuthenticationPage.cs index 4262c6280..5d7e91392 100644 --- a/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/MultifactorAuthenticationPage.cs +++ b/Packages/Sequence-Unity/Sequence/SequenceFrontend/Scripts/UI/MultifactorAuthenticationPage.cs @@ -4,7 +4,6 @@ using Sequence.Utils; using TMPro; using UnityEngine; -using UnityEngine.UI; namespace Sequence.Demo { @@ -14,7 +13,7 @@ public class MultifactorAuthenticationPage : UIPage [SerializeField] private TextMeshProUGUI[] _inputBoxes; [SerializeField] private TextMeshProUGUI _enterCodeText; [SerializeField] private TextMeshProUGUI _errorText; - [SerializeField] private GameObject _loadingScreenPrefab; + [SerializeField] private GameObject _loadingScreen; private int _numberOfMFADigits; internal ILogin LoginHandler { get; private set; } @@ -32,6 +31,8 @@ public override void Close() { base.Close(); _errorText.text = ""; + + LoginHandler.OnLoginSuccess -= OnLoginSuccessHandler; LoginHandler.OnLoginFailed -= OnLoginFailedHandler; } @@ -60,6 +61,8 @@ public override void Open(params object[] args) } _enterCodeText.text = $"Enter the code sent to\n{email}"; _inputField.text = ""; + + LoginHandler.OnLoginSuccess += OnLoginSuccessHandler; LoginHandler.OnLoginFailed += OnLoginFailedHandler; } @@ -90,18 +93,25 @@ public void Login() string code = _inputField.text.Substring(0, Math.Min(_numberOfMFADigits, _inputField.text.Length)); Debug.Log($"Attempting to sign in with email {email} and code {code}"); LoginHandler.Login(email, code); - InstantiateLoadingScreen(); + EnableLoadingScreen(true); } + private void OnLoginSuccessHandler(string sessionId, string walletAddress) + { + Debug.Log($"Login Succeeded {walletAddress}"); + EnableLoadingScreen(false); + } + private void OnLoginFailedHandler(string error, LoginMethod method, string email, List loginMethods) { Debug.LogError($"Failed login: {error}"); _errorText.text = error; + EnableLoadingScreen(false); } - private void InstantiateLoadingScreen() + private void EnableLoadingScreen(bool enable) { - Instantiate(_loadingScreenPrefab, transform.parent); + _loadingScreen.SetActive(enable); } } } \ No newline at end of file From b969d2cffdf93edd1fa7e2f6b207911bfa313aab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Andy=20Gru=CC=88ning?= Date: Mon, 9 Dec 2024 12:26:44 +0100 Subject: [PATCH 5/5] version bump --- Packages/Sequence-Unity/package.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Packages/Sequence-Unity/package.json b/Packages/Sequence-Unity/package.json index 9fb3b609e..32b883f07 100644 --- a/Packages/Sequence-Unity/package.json +++ b/Packages/Sequence-Unity/package.json @@ -1,6 +1,6 @@ { "name": "xyz.0xsequence.waas-unity", - "version": "3.12.1", + "version": "3.12.2", "displayName": "Sequence Embedded Wallet SDK", "description": "A Unity SDK for the Sequence WaaS API", "unity": "2021.3",