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Update ds .html
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ds .html

Lines changed: 89 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -628,4 +628,92 @@
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gameState.player.gold += goldGain;
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addLogEntry(`[系统] 你击败了${gameState.enemy.name},获得了${goldGain}金币!`);
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// 生成
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// 生成新敌人
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setTimeout(() => {
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const enemies = [
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{name: "巨型蜘蛛", hp: 75, attack: 14, defense: 6, emoji: "🕷️"},
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{name: "骷髅战士", hp: 90, attack: 16, defense: 8, emoji: "💀"},
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{name: "石像鬼", hp: 110, attack: 18, defense: 12, emoji: "🗿"},
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{name: "火焰元素", hp: 65, attack: 22, defense: 5, emoji: "🔥"}
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];
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gameState.enemy = enemies[Math.floor(Math.random() * enemies.length)];
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addLogEntry(`[系统] 一只${gameState.enemy.name}出现在你面前!`);
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updateUI();
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}, 1500);
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} else {
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const damage = Math.max(1, gameState.enemy.attack - Math.floor(gameState.player.defense/2));
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gameState.player.hp -= damage;
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addLogEntry(`[敌人] ${gameState.enemy.name}对你造成了${damage}点伤害!`);
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if (gameState.player.hp <= 0) {
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gameState.player.hp = 0;
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addLogEntry(`[系统] 你被${gameState.enemy.name}击败了!`);
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setTimeout(() => {
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document.getElementById('victory-message').style.display = 'block';
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}, 2000);
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}
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}
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updateUI();
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}
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function rest() {
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const hpRecovered = Math.min(30, gameState.player.maxHp - gameState.player.hp);
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gameState.player.hp += hpRecovered;
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addLogEntry(`[你] 休息了一会儿,恢复了${hpRecovered}点生命值。`);
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updateUI();
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}
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// 初始化事件监听器
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document.querySelectorAll('.action-btn').forEach((btn, index) => {
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btn.addEventListener('click', () => {
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switch(index) {
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case 0: explore(); break;
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case 1: visitShop(); break;
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case 2: startBattle(); break;
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case 3: rest(); break;
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default:
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addLogEntry(`[系统] 此功能尚未实现。`);
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}
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});
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});
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// 地图点击事件
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document.querySelectorAll('.map-cell').forEach((cell, index) => {
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cell.addEventListener('click', () => {
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if (index !== gameState.currentLocationIndex) {
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gameState.currentLocationIndex = index;
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gameState.player.location = gameState.locations[index];
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addLogEntry(`[你] 旅行到了${gameState.player.location}`);
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updateUI();
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}
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});
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});
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// 胜利消息重启按钮
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document.querySelector('.restart-btn').addEventListener('click', () => {
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document.getElementById('victory-message').style.display = 'none';
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gameState.player.hp = gameState.player.maxHp;
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gameState.enemy.hp = gameState.enemy.maxHp;
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gameState.logEntries = [
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"[系统] 新的冒险开始了!",
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`[你] 到达了${gameState.player.location}`
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];
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updateUI();
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});
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// 初始化游戏
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updateUI();
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// 添加一些初始日志
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setTimeout(() => {
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addLogEntry("[系统] 提示:点击地图上的不同位置可以快速旅行。");
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}, 3000);
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setTimeout(() => {
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addLogEntry("[系统] 提示:使用'休息'按钮可以恢复生命值。");
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}, 7000);
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</script>
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</body>
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</html>

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