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554 lines (498 loc) · 24 KB
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import unittest
from PyQt5.QtCore import QSize
from GameMap import GameMap
from Player import Player
from SelectChecker import SelectChecker
from Box import Box
from PyQt5.QtWidgets import QApplication
import sys
app = QApplication(sys.argv)
DEFAULT_WIDTH = 800
DEFAULT_HEIGHT = 600
class SimpleTest(unittest.TestCase):
"""
连连看核心逻辑的单元测试类,覆盖选中、消除、连线、提示、地图可解性等多种情况。
"""
def test_four_select_deal(self):
"""测试连续选中4个方块时只保留最后两个"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(15,20,size,1,None)
player = Player(0,0,gameMap.getPlayerWidth(),gameMap.getPlayerHeight(),5,gameMap,1,None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0,0).setBoxType(1)
gameMap.getBoxMap(0, 1).setBoxType(1)
gameMap.getBoxMap(1, 0).setBoxType(1)
gameMap.getBoxMap(1, 1).setBoxType(1)
player.pushCurrentSelected((0,0))
player.pushCurrentSelected((0,1))
player.pushCurrentSelected((1,1))
player.pushCurrentSelected((1,0))
checker = SelectChecker()
checker.fourSelectDeal(player)
tmpSelect = player.getCurrentSelected()
self.assertEqual(tmpSelect[0],(1,1))
self.assertEqual(tmpSelect[1],(1,0))
self.assertEqual(len(tmpSelect),2)
def test_triple_select_deal_same(self):
"""测试连续选中3个方块,后两个相同,去重"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(15,20,size,1,None)
player = Player(0,0,gameMap.getPlayerWidth(),gameMap.getPlayerHeight(),5,gameMap,1,None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0,0).setBoxType(1)
gameMap.getBoxMap(0, 1).setBoxType(1)
player.pushCurrentSelected((0,0))
player.pushCurrentSelected((0,1))
player.pushCurrentSelected((0, 1))
checker = SelectChecker()
checker.tripleSelectDeal(player)
tmpSelect = player.getCurrentSelected()
self.assertEqual(tmpSelect[0],(0,0))
self.assertEqual(tmpSelect[1],(0,1))
self.assertEqual(len(tmpSelect),2)
def test_triple_select_deal_not_same(self):
"""测试连续选中3个方块,后两个不同,只保留最后一个"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(15,20,size,1,None)
player = Player(0,0,gameMap.getPlayerWidth(),gameMap.getPlayerHeight(),5,gameMap,1,None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0,0).setBoxType(1)
gameMap.getBoxMap(0, 1).setBoxType(1)
gameMap.getBoxMap(1, 1).setBoxType(1)
player.pushCurrentSelected((0,0))
player.pushCurrentSelected((0,1))
player.pushCurrentSelected((1, 1))
checker = SelectChecker()
checker.tripleSelectDeal(player)
tmpSelect = player.getCurrentSelected()
self.assertEqual(tmpSelect[0],(1,1))
self.assertEqual(len(tmpSelect),1)
def test_select_same(self):
"""测试连续两次选中同一个方块,去重"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(15,20,size,1,None)
player = Player(0,0,gameMap.getPlayerWidth(),gameMap.getPlayerHeight(),5,gameMap,1,None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0,0).setBoxType(1)
player.pushCurrentSelected((0,0))
player.pushCurrentSelected((0,0))
checker = SelectChecker()
checkResult = checker.checkSelectSame(player)
tmpSelect = player.getCurrentSelected()
self.assertEqual(tmpSelect[0],(0,0))
self.assertEqual(len(tmpSelect),1)
self.assertEqual(checkResult,True)
def test_select_same_not_same(self):
"""测试连续选中两个不同方块,不去重"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(15,20,size,1,None)
player = Player(0,0,gameMap.getPlayerWidth(),gameMap.getPlayerHeight(),5,gameMap,1,None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0,0).setBoxType(1)
player.pushCurrentSelected((0,0))
player.pushCurrentSelected((0,1))
checker = SelectChecker()
checkResult = checker.checkSelectSame(player)
tmpSelect = player.getCurrentSelected()
self.assertEqual(checkResult,False)
def test_zero_twist_can_remove_row(self):
"""测试0折线横向可消除(无障碍)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 0).setBoxType(1)
gameMap.getBoxMap(1, 1).setBoxType(0)
gameMap.getBoxMap(1, 2).setBoxType(0)
gameMap.getBoxMap(1, 3).setBoxType(1)
player.pushCurrentSelected((1, 0))
player.pushCurrentSelected((1, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 0)
self.assertTrue(boxSelectPass)
def test_zero_twist_cannot_remove_row(self):
"""测试0折线横向不可消除(有障碍)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 0).setBoxType(1)
gameMap.getBoxMap(1, 1).setBoxType(0)
gameMap.getBoxMap(1, 2).setBoxType(1)
gameMap.getBoxMap(1, 3).setBoxType(1)
player.pushCurrentSelected((1, 0))
player.pushCurrentSelected((1, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_zero_twist_can_remove_col(self):
"""测试0折线纵向可消除(无障碍)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0, 1).setBoxType(1)
gameMap.getBoxMap(1, 1).setBoxType(0)
gameMap.getBoxMap(2, 1).setBoxType(0)
gameMap.getBoxMap(3, 1).setBoxType(1)
player.pushCurrentSelected((0, 1))
player.pushCurrentSelected((3, 1))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 0)
self.assertTrue(boxSelectPass)
def test_zero_twist_cannot_remove_col(self):
"""测试0折线纵向不可消除(有障碍)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(0, 1).setBoxType(1)
gameMap.getBoxMap(1, 1).setBoxType(0)
gameMap.getBoxMap(2, 1).setBoxType(1)
gameMap.getBoxMap(3, 1).setBoxType(1)
player.pushCurrentSelected((0, 1))
player.pushCurrentSelected((3, 1))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_one_twist_can_remove_left(self):
"""测试1折线左上拐点可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 1).setBoxType(0)
gameMap.getBoxMap(3, 1).setBoxType(0)
gameMap.getBoxMap(3, 2).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 1)
self.assertTrue(boxSelectPass)
def test_one_twist_can_remove_right(self):
"""测试1折线右上拐点可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(1, 2).setBoxType(0)
gameMap.getBoxMap(1, 3).setBoxType(0)
gameMap.getBoxMap(2, 3).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 1)
self.assertTrue(boxSelectPass)
def test_one_twist_cannot_remove_normal(self):
"""测试1折线折线上有障碍不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 1).setBoxType(1)
gameMap.getBoxMap(3, 1).setBoxType(0)
gameMap.getBoxMap(3, 2).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_one_twist_cannot_remove_corner(self):
"""测试1折线拐点有障碍不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 1).setBoxType(0)
gameMap.getBoxMap(3, 1).setBoxType(1)
gameMap.getBoxMap(3, 2).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_double_twist_can_remove_case1(self):
"""测试2折线(竖横竖)可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 1).setBoxType(0)
gameMap.getBoxMap(3, 1).setBoxType(0)
gameMap.getBoxMap(3, 2).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(0)
gameMap.getBoxMap(4, 3).setBoxType(0)
gameMap.getBoxMap(5, 3).setBoxType(0)
gameMap.getBoxMap(6, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((6, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 2)
self.assertTrue(boxSelectPass)
def test_double_twist_can_remove_case2(self):
"""测试2折线(横竖横)可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(1, 2).setBoxType(0)
gameMap.getBoxMap(1, 3).setBoxType(0)
gameMap.getBoxMap(2, 3).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(0)
gameMap.getBoxMap(3, 4).setBoxType(0)
gameMap.getBoxMap(3, 5).setBoxType(0)
gameMap.getBoxMap(3, 6).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 6))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 2)
self.assertTrue(boxSelectPass)
def test_double_twist_cannot_remove_case1_normal(self):
"""测试2折线(竖横竖)线上有障碍不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 1).setBoxType(0)
gameMap.getBoxMap(3, 1).setBoxType(0)
gameMap.getBoxMap(3, 2).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(0)
gameMap.getBoxMap(4, 3).setBoxType(0)
gameMap.getBoxMap(5, 3).setBoxType(1)
gameMap.getBoxMap(6, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((6, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_double_twist_cannot_remove_case1_corner(self):
"""测试2折线(竖横竖)拐点有障碍不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 1).setBoxType(0)
gameMap.getBoxMap(3, 1).setBoxType(1)
gameMap.getBoxMap(3, 2).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(0)
gameMap.getBoxMap(4, 3).setBoxType(0)
gameMap.getBoxMap(5, 3).setBoxType(0)
gameMap.getBoxMap(6, 3).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((6, 3))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_double_twist_cannot_remove_case2_normal(self):
"""测试2折线(横竖横)线上有障碍不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(1, 2).setBoxType(0)
gameMap.getBoxMap(1, 3).setBoxType(0)
gameMap.getBoxMap(2, 3).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(0)
gameMap.getBoxMap(3, 4).setBoxType(0)
gameMap.getBoxMap(3, 5).setBoxType(1)
gameMap.getBoxMap(3, 6).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 6))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_double_twist_cannot_remove_case2_corner(self):
"""测试2折线(横竖横)拐点有障碍不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(1, 2).setBoxType(0)
gameMap.getBoxMap(1, 3).setBoxType(1)
gameMap.getBoxMap(2, 3).setBoxType(0)
gameMap.getBoxMap(3, 3).setBoxType(0)
gameMap.getBoxMap(3, 4).setBoxType(0)
gameMap.getBoxMap(3, 5).setBoxType(0)
gameMap.getBoxMap(3, 6).setBoxType(1)
player.pushCurrentSelected((1, 1))
player.pushCurrentSelected((3, 6))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_map_can_solve(self):
"""测试地图有解(存在可消除对)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
checker = SelectChecker()
canMapSolve = checker.mapSolvable(gameMap, player)
self.assertTrue(canMapSolve)
def test_map_cannot_solve(self):
"""测试地图无解(不存在可消除对)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType0()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
checker = SelectChecker()
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 2).setBoxType(1)
gameMap.getBoxMap(1, 2).setBoxType(2)
gameMap.getBoxMap(2, 1).setBoxType(2)
canMapSolve = checker.mapSolvable(gameMap, player)
self.assertFalse(canMapSolve)
def test_can_get_hint_box(self):
"""测试能获得提示盒子(有可消除对)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType0()
gameMap.setHintStatus(True)
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
checker = SelectChecker()
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 2).setBoxType(1)
hintBoxes = checker.getHintBoxes(gameMap, player)
self.assertIsNotNone(hintBoxes)
self.assertEqual(len(hintBoxes), 2)
self.assertEqual(hintBoxes[0], (1, 1))
self.assertEqual(hintBoxes[1], (2, 2))
def test_cannot_get_hint_box(self):
"""测试无法获得提示盒子(无可消除对)"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType0()
gameMap.setHintStatus(True)
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
checker = SelectChecker()
gameMap.getBoxMap(1, 1).setBoxType(1)
gameMap.getBoxMap(2, 2).setBoxType(1)
gameMap.getBoxMap(1, 2).setBoxType(2)
gameMap.getBoxMap(2, 1).setBoxType(2)
hintBoxes = checker.getHintBoxes(gameMap, player)
self.assertIsNone(hintBoxes)
def test_out_of_row_col(self):
"""测试连线在箱子区域以外也可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
player.pushCurrentSelected((0, 1))
player.pushCurrentSelected((0, 6))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, 2)
self.assertTrue(boxSelectPass)
def test_triple_twist_cannot_remove(self):
"""测试三折线不可消除"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
player.pushCurrentSelected((0, 2))
player.pushCurrentSelected((2, 0))
checker = SelectChecker()
checker.checkRemoveAble(gameMap, player)
pathType, linePath = checker.checkPathType(gameMap, player)
boxSelectPass = player.getBoxSelectPass()
self.assertEqual(pathType, -1)
self.assertFalse(boxSelectPass)
def test_delete_box_select(self):
"""测试去掉选中状态后,方块不再被选中"""
size = QSize(DEFAULT_WIDTH, DEFAULT_HEIGHT)
gameMap = GameMap(10, 10, size, 1, None)
gameMap.setAllType1()
player = Player(0, 0, gameMap.getPlayerWidth(), gameMap.getPlayerHeight(), 5, gameMap, 1, None)
gameMap.setPlayer1(player)
player.pushCurrentSelected((0, 2))
player.pushCurrentSelected((0, 6))
gameMap.getBoxMap(0, 2).setBoxSelected(True)
gameMap.getBoxMap(0, 2).setBoxEdgeColor()
gameMap.getBoxMap(0, 2).setBoxEdgeLen()
gameMap.getBoxMap(0, 6).setBoxSelected(True)
gameMap.getBoxMap(0, 6).setBoxEdgeColor()
gameMap.getBoxMap(0, 6).setBoxEdgeLen()
checker = SelectChecker()
checker.deleteBoxSelect(gameMap, player)
tmpSelect = player.getCurrentSelected()
self.assertFalse(gameMap.getBoxMap(tmpSelect[0][0], tmpSelect[0][1]).isBoxSelected())
self.assertFalse(gameMap.getBoxMap(tmpSelect[1][0], tmpSelect[1][1]).isBoxSelected())
if __name__ == "__main__":
unittest.main()