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CTexture.cpp
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428 lines (347 loc) · 8.77 KB
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#include "CTexture.h"
#include "CApplication.h"
#include <stdio.h>
#include <sstream>
CTexture::CTexture()
{
mTexture = NULL;
Angle = 0.0;
X = 0;
Y = 0;
mTexW = 0;
mTexH = 0;
mBounds = { 0,0,0,0 };
mAlpha = 0xFF;
}
CTexture::~CTexture()
{
if (mTexture != NULL)
{
SDL_DestroyTexture(mTexture);
mTexture = NULL;
}
}
void CTexture::DrawBounds(SDL_Renderer *renderer, int x, int y)
{
if (mTexture != NULL)
{
//Render to screen
if (mBounds.w > 0 && mBounds.h > 0)
{
SDL_Rect r;
r.x = x + mBounds.x;
r.y = y + mBounds.y;
r.w = mBounds.w;
r.h = mBounds.h;
SDL_SetRenderDrawColor(renderer, 0xFF, 0x00, 0x00, 0xff);
SDL_RenderDrawRect(renderer, &r);
}
}
}
void CTexture::SetAlpha(Uint8 alpha)
{
mAlpha = alpha;
}
void CTexture::Draw(SDL_Rect *srcRect, SDL_Rect *dstRect, float angle)
{
SDL_Renderer* renderer = CApplication::sRenderer;
if (mTexture != NULL)
{
SDL_SetTextureAlphaMod(mTexture, mAlpha);
//Render to screen
SDL_RenderCopyEx(renderer, mTexture, srcRect, dstRect, angle, NULL, SDL_FLIP_NONE);
}
}
void CTexture::Draw(int x, int y, int w, int h, float angle)
{
SDL_Renderer* renderer = CApplication::sRenderer;
if (mTexture != NULL)
{
//Set rendering space and render to screen
SDL_Rect renderQuad = { x, y, w, h };
//Set clip rendering dimensions
//if (clip != NULL)
//{
// renderQuad.w = clip->w;
// renderQuad.h = clip->h;
//}
//Render to screen
SDL_SetTextureAlphaMod(mTexture, mAlpha);
SDL_RenderCopyEx(renderer, mTexture, NULL, &renderQuad, angle, NULL, SDL_FLIP_NONE);
}
}
void CTexture::Draw(int x, int y, float angle)
{
SDL_Renderer* renderer = CApplication::sRenderer;
if (mTexture != NULL)
{
//Set rendering space and render to screen
SDL_Rect renderQuad = { x, y, mTexW, mTexH };
//Set clip rendering dimensions
//if (clip != NULL)
//{
// renderQuad.w = clip->w;
// renderQuad.h = clip->h;
//}
//Render to screen
SDL_SetTextureAlphaMod(mTexture, mAlpha);
SDL_RenderCopyEx(renderer, mTexture, NULL, &renderQuad, angle, NULL, SDL_FLIP_NONE);
}
}
void CTexture::Draw()
{
int i;
SDL_Renderer* renderer = CApplication::sRenderer;
if (mTexture != NULL)
{
//Set rendering space and render to screen
SDL_Rect renderQuad = { X, Y, mTexW, mTexH };
//Render to screen
i = SDL_SetTextureAlphaMod(mTexture, mAlpha);
if (i == -1)
{
printf("CTexture::Draw() DL_SetTextureAlphaMod==-1");
}
i = SDL_RenderCopyEx(renderer, mTexture, NULL, &renderQuad, 0.0, NULL, SDL_FLIP_NONE);
if (i == -1)
{
printf("CTexture::Draw() DL_SetTextureAlphaMod==-1");
}
}
else
{
printf("CTexture::Draw() mTexture==NULL\n");
}
}
void CTexture::DrawScaled( int w, int h)
{
SDL_Renderer* renderer = CApplication::sRenderer;
if (mTexture != NULL)
{
float oldX, oldY;
float xscale, yscale;
SDL_RenderGetScale(renderer, &oldX, &oldY);
//Set rendering space and render to screen
SDL_Rect renderQuad = { X, Y, mTexW, mTexH };
//SDL_Rect renderQuad = { X, Y, 320, 240 };
//Set clip rendering dimensions
//if (clip != NULL)
//{
// renderQuad.w = clip->w;
// renderQuad.h = clip->h;
//}
//Render to screen
SDL_SetTextureAlphaMod(mTexture, mAlpha);
xscale = float(w) / (float)mTexW;
yscale = float(h) / (float)mTexH;
SDL_RenderSetScale(renderer, xscale, yscale);
SDL_RenderCopyEx(renderer, mTexture, NULL, &renderQuad, 0.0, NULL, SDL_FLIP_NONE);
SDL_RenderSetScale(renderer, oldX, oldY);
}
}
void CTexture::DrawToFit(int w, int h)
{
SDL_Renderer* renderer = CApplication::sRenderer;
SDL_Texture* tex;
SDL_Surface* surf;
int newW, newH;
double xratio, yratio, ratio;
yratio = (double)h / (double)mTexH;
xratio = (double)w / (double)mTexW;
ratio = std::min(xratio, yratio);
newW = (double)mTexW * ratio;
newH = (double)mTexH * ratio;
SDL_Rect dstRect = { (w - newW) / 2, (h - newH) / 2, newW, newH };
SDL_RenderCopy(renderer, mTexture, NULL, &dstRect);
}
void CTexture::SetTexture(SDL_Texture *tex)
{
mTexture = tex;
}
void CTexture::SetPosition(int x, int y)
{
X = x;
Y = y;
}
bool CTexture::CreateBlank(int width, int height, SDL_TextureAccess access)
{
SDL_Renderer* renderer = CApplication::sRenderer;
free();
//Create uninitialized texture
mTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
if (mTexture == NULL)
{
printf("Unable to create blank texture! SDL Error: %s\n", SDL_GetError());
}
else
{
mTexW = width;
mTexH = height;
}
return mTexture != NULL;
}
void CTexture::SetAsRenderTarget()
{
SDL_Renderer* renderer = CApplication::sRenderer;
//Make self render target
SDL_SetRenderTarget(renderer, mTexture);
}
bool CTexture::LoadFromFile(std::string path)
{
//printf("LoadFromFile %s\n", path.c_str());
SDL_Renderer* renderer = CApplication::sRenderer;
//Get rid of preexisting texture
free();
//The final texture
SDL_Texture* newTexture = NULL;
//Load image at specified path
SDL_Surface* loadedSurface = IMG_Load(path.c_str());
if (loadedSurface == NULL)
{
printf("Unable to load image %s! SDL_image Error: %s\n", path.c_str(), IMG_GetError());
}
else
{
//Color key image
//SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, 0xFF, 0x00, 0xFF));
//Create texture from surface pixels
newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
if (newTexture == NULL)
{
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
}
else
{
//Get image dimensions
mTexW = loadedSurface->w;
mTexH = loadedSurface->h;
//printf("%d:%d\n", mTexW, mTexH);
}
//Get rid of old loaded surface
SDL_FreeSurface(loadedSurface);
}
//Return success
mTexture = newTexture;
//printf("End LoadFromFile\n");
return mTexture != NULL;
}
void CTexture::free()
{
//Free texture if it exists
if (mTexture != NULL)
{
SDL_DestroyTexture(mTexture);
mTexture = NULL;
mTexW = 0;
mTexH = 0;
}
}
bool CTexture::LoadFromRenderedText(SDL_Renderer* renderer, TTF_Font* font, std::string textureText, SDL_Color textColor, int w, int h, HAlignment halign)
{
//Get rid of preexisting texture
free();
//Render text surface
string txt = " ";
if (textureText != "")
{
txt = textureText;
}
//printf("LoadFromRenderedText(%s)\n", txt.c_str());
SDL_Surface* textSurface = TTF_RenderText_Blended(font, txt.c_str(), textColor);
if (textSurface == NULL)
{
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
else
{
SDL_Surface* newSurf;
newSurf = SDL_CreateRGBSurface(0,
w,
h,
textSurface->format->BitsPerPixel,
textSurface->format->Rmask,
textSurface->format->Gmask,
textSurface->format->Bmask,
textSurface->format->Amask);
if (newSurf == NULL)
{
printf("LoadFromRenderedText() newSurf==NULL\n");
return(false);
}
SDL_Rect src, dst;
src = { 0,0,textSurface->w,textSurface->h };
switch (halign)
{
case HAlignment::Left:
dst = { 0, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
case HAlignment::Center:
dst = { (w - textSurface->w) / 2, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
case HAlignment::Right:
dst = { w - textSurface->w, (h - textSurface->h) / 2, textSurface->w, textSurface->h };
break;
}
//SDL_FillRect(newSurf, NULL, SDL_MapRGB(newSurf->format, 255, 255, 0));
int i = SDL_BlitSurface(textSurface, &src, newSurf, &dst);
if (i != 0)
{
printf("%s\n", SDL_GetError());
return(false);
}
//Create texture from surface pixels
mTexture = SDL_CreateTextureFromSurface(renderer, newSurf);
if (mTexture == NULL)
{
printf("Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError());
}
else
{
//Get image dimensions
mTexW = newSurf->w;
mTexH = newSurf->h;
}
SDL_FreeSurface(newSurf);
//Get rid of old surface
SDL_FreeSurface(textSurface);
}
//Return success
return mTexture != NULL;
}
bool CTexture::LoadFromRenderedText(SDL_Renderer *renderer, TTF_Font *font, std::string textureText, SDL_Color textColor)
{
//Get rid of preexisting texture
free();
//Render text surface
SDL_Surface* textSurface = TTF_RenderText_Blended(font, textureText.c_str(), textColor);
if (textSurface == NULL)
{
printf("Unable to render text surface! SDL_ttf Error: %s\n", TTF_GetError());
}
else
{
//Create texture from surface pixels
mTexture = SDL_CreateTextureFromSurface(renderer, textSurface);
if (mTexture == NULL)
{
printf("Unable to create texture from rendered text! SDL Error: %s\n", SDL_GetError());
}
else
{
//Get image dimensions
mTexW = textSurface->w;
mTexH = textSurface->h;
}
//Get rid of old surface
SDL_FreeSurface(textSurface);
}
//Return success
return mTexture != NULL;
}
bool CTexture::Collide(CRectangle r)
{
CRectangle r2 = GetBounds();
if (r2.intersects(r))
return(true);
return(false);
}