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game.js
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94 lines (66 loc) · 1.94 KB
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var buttonColors = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var playing = false;
var level = 0;
$(".btn").click(function () {
var userChosenColor = $(this).attr("id"); //this.id;
userClickedPattern.push(userChosenColor);
console.log(userClickedPattern);
console.log(gamePattern);
playSound(userChosenColor);
animatePress(userChosenColor);
checkAnswer(userClickedPattern.length - 1);
});
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor(Math.random() * 4);
var randomChosenColor = buttonColors[randomNumber];
gamePattern.push(randomChosenColor);
$("#" + randomChosenColor).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColor);
}
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColor) {
$("#" + currentColor).addClass("pressed");
setTimeout(() => {
$("#" + currentColor).removeClass("pressed");
}, 100);
}
$(document).keypress(() => {
if (!playing) {
$('#level-title').text("Level " + level);
nextSequence();
playing = true;
}
});
function checkAnswer(currentLevel) {
if (userClickedPattern[currentLevel] === gamePattern[currentLevel]) {
console.log("Success");
if (userClickedPattern.length === gamePattern.length) {
setTimeout(() => {
nextSequence();
}, 1000);
}
}
else {
console.log("Wrong");
playSound("wrong");
$("body").addClass("game-over");
setTimeout(function () {
$("body").removeClass("game-over");
}, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function startOver(){
level=0;
gamePattern = [];
playing = false;
}