Commit 36a50ff
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Created a 'write_audio_to_buffer' function.
This function accepts a USoundWaveProcedural and a Python buffer object.
The 'QueueAudio' function on the USoundWaveProcedural is called, passing along the binary data within
the buffer. This audio can then be played via normal Unreal methods (adding to an AudioComponent,
playing sound at a location, etc.).1 parent 7500ba7 commit 36a50ff
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