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Roberto De Ioris
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Update FixingMixamoRootMotionWithPython.md
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tutorials/FixingMixamoRootMotionWithPython.md

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@@ -360,7 +360,7 @@ for uobject in ue.get_selected_assets():
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elif uobject.is_a(AnimSequence):
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root_motion_fixer.split_hips(uobject)
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else:
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raise DialogException('Only Skeletal Meshes and Skeletons are supported')
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raise DialogException('Only Skeletal Meshes and Anim Sequences are supported')
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```
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Select an animation from the content browser and run the script.
@@ -380,22 +380,34 @@ class RootMotionFixer:
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...
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def run_tasks(self, selected_assets):
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# asset_data is an FAssetData instance.It is not a UObject !
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for asset_data in selected_assets:
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if asset_data.asset_class == 'SkeletalMesh':
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self.add_root_to_skeleton(asset_data.get_asset())
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elif asset_data.asset_class == 'AnimSequence':
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self.split_hips(asset_data.get_asset())
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else:
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raise DialogException('Only Skeletal Meshes are supported')
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raise DialogException('Only Skeletal Meshes and Anim Sequences are supported')
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def __call__(self, menu, selected_assets):
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menu.begin_section('mixamo', 'mixamo')
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menu.add_menu_entry('fix root motion', 'fix root motion', self.run_tasks, selected_assets)
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menu.end_section()
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# add a context menu
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ue.add_asset_view_context_menu_extension(RootMotionFixer())
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ue.log('Mixamo Root Motion Fixer registered')
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```
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(remember to remove the ue.get_selected_assets() loop and the RootMotionFixer() instance from the previous code !)
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The `__call__` method will be called whenever the user right-click the asset in the content browser and will generate the menu
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To automatically register the mixamo module at editor startup, just import it in /Game/Scripts/ue_site.py (create it if it does not exist):
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```python
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import mixamo
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```
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## Final Notes

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