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Roberto De Ioris
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Update YourFirstAutomatedPipeline.md
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tutorials/YourFirstAutomatedPipeline.md

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@@ -791,6 +791,9 @@ You can now drag and drop the blueprint in your scene or subclass it.
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You can eventually spawn it directly from python:
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```python
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# get a reference to the editor world
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world = ue.get_editor_world()
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world.actor_spawn(slicer_bp.GeneratedClass, FVector(17, 22, 30))
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```
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In part2 we will see how to give a 'brain' to our Kaiju.

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