|
| 1 | +import unittest |
| 2 | +import unreal_engine as ue |
| 3 | +from unreal_engine.classes import Blueprint |
| 4 | + |
| 5 | +class TestPlotterPlatform(unittest.TestCase): |
| 6 | + |
| 7 | + def setUp(self): |
| 8 | + ue.allow_actor_script_execution_in_editor(True) |
| 9 | + ue.begin_transaction('test') |
| 10 | + self.world = ue.get_editor_world() |
| 11 | + self.blueprint = ue.load_object(Blueprint, '/Game/PlotterPlatforms.PlotterPlatforms') |
| 12 | + |
| 13 | + def tearDown(self): |
| 14 | + ue.end_transaction() |
| 15 | + ue.editor_undo() |
| 16 | + ue.allow_actor_script_execution_in_editor(False) |
| 17 | + |
| 18 | + def test_red_cube_overlap(self): |
| 19 | + actor = self.world.actor_spawn(self.blueprint.GeneratedClass) |
| 20 | + self.assertEqual(actor.RedCubeCounter, 0) |
| 21 | + actor.RedCube.broadcast('OnComponentBeginOverlap') |
| 22 | + self.assertEqual(actor.RedCubeCounter, 1) |
| 23 | + self.assertEqual(actor.GreenCubeCounter, 0) |
| 24 | + self.assertEqual(actor.BlueCubeCounter, 0) |
| 25 | + |
| 26 | + def test_green_cube_overlap(self): |
| 27 | + actor = self.world.actor_spawn(self.blueprint.GeneratedClass) |
| 28 | + self.assertEqual(actor.GreenCubeCounter, 0) |
| 29 | + actor.GreenCube.broadcast('OnComponentBeginOverlap') |
| 30 | + self.assertEqual(actor.RedCubeCounter, 0) |
| 31 | + self.assertEqual(actor.GreenCubeCounter, 1) |
| 32 | + self.assertEqual(actor.BlueCubeCounter, 0) |
| 33 | + |
| 34 | + def test_blue_cube_overlap(self): |
| 35 | + actor = self.world.actor_spawn(self.blueprint.GeneratedClass) |
| 36 | + self.assertEqual(actor.BlueCubeCounter, 0) |
| 37 | + actor.BlueCube.broadcast('OnComponentBeginOverlap') |
| 38 | + self.assertEqual(actor.RedCubeCounter, 0) |
| 39 | + self.assertEqual(actor.GreenCubeCounter, 0) |
| 40 | + self.assertEqual(actor.BlueCubeCounter, 1) |
| 41 | + |
| 42 | +if __name__ == '__main__': |
| 43 | + unittest.main(exit=False) |
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