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Roberto De Ioris
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Update YourFirstAutomatedPipeline.md
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tutorials/YourFirstAutomatedPipeline.md

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@@ -436,6 +436,9 @@ slicer_locomotion.save_package()
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ue.close_editor_for_asset(slicer_locomotion)
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```
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Note the ue.open_editor_for_asset(slicer_locomotion) and ue.close_editor_for_asset(slicer_locomotion) calls. They allow the blend space to be rebuilt after modifications (there is no api out of the slate interface to do it currently in UE4)
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![The Kaiju Locomotion BlendSpace](https://github.com/20tab/UnrealEnginePython/blob/master/tutorials/YourFirstAutomatedPipeline_Assets/slicer_locomotion.png)
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Creating the AnimationBlueprint

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