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author
Roberto De Ioris
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2 parents 2ac5906 + 9abbf0d commit d1c40b5

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examples/sequencer_scripting.py

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@@ -3,8 +3,9 @@
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from unreal_engine.classes import MovieSceneAudioTrack, LevelSequenceFactoryNew, MovieSceneSkeletalAnimationTrack, Character, SkeletalMesh, MovieScene3DTransformTrack, CineCameraActor
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import time
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from unreal_engine.structs import FloatRange, FloatRangeBound
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from unreal_engine.structs import FloatRange, FloatRangeBound, MovieSceneObjectBindingID
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from unreal_engine import FTransform, FVector
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from unreal_engine.enums import EMovieSceneObjectBindingSpace
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# create a new level sequence asset
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cine_camera2 = world.actor_spawn(CineCameraActor)
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camera2_guid = seq.sequencer_add_actor(cine_camera2)
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# assign the two cameras to the camera cut sections (via guid)
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camera1.CameraGuid = ue.string_to_guid(camera_guid)
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camera2.CameraGuid = ue.string_to_guid(camera2_guid)
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# assign the two cameras to the camera cut sections (via binding id)
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camera1.CameraBindingID = MovieSceneObjectBindingID( Guid=ue.string_to_guid( camera_guid ), Space=EMovieSceneObjectBindingSpace.Local )
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camera2.CameraBindingID = MovieSceneObjectBindingID( Guid=ue.string_to_guid( camera2_guid ), Space=EMovieSceneObjectBindingSpace.Local )
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# set cameras time slots
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camera1.StartTime = 0

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