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Unity-CustomRP

A custom unity render pipeline built for version 6000.1. It is using unity's RenderGraph and currently supports GI, HDR, a Forward Plus lighting model, post processing and anti aliasing.

TODO

  • Refine Materials to better support a variaty of materials.
  • Add new Anti Aliasing Algorithms and support comptute FXAA
  • Investigate Baked Lightmap Artifacts