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| 1 | +using Coplt.Graphics.Native; |
| 2 | +using Coplt.Union; |
| 3 | + |
| 4 | +namespace Coplt.Graphics.Core; |
| 5 | + |
| 6 | +[Union] |
| 7 | +public partial struct Barrier |
| 8 | +{ |
| 9 | + [UnionTemplate] |
| 10 | + private interface Template |
| 11 | + { |
| 12 | + void None(); |
| 13 | + GlobalBarrier Global(); |
| 14 | + BufferBarrier Buffer(); |
| 15 | + ImageBarrier Image(); |
| 16 | + } |
| 17 | + |
| 18 | + public static implicit operator Barrier(GlobalBarrier value) => MakeGlobal(value); |
| 19 | + |
| 20 | + public static implicit operator Barrier(BufferBarrier value) => MakeBuffer(value); |
| 21 | + |
| 22 | + public static implicit operator Barrier(ImageBarrier value) => MakeImage(value); |
| 23 | +} |
| 24 | + |
| 25 | +public record struct GlobalBarrier( |
| 26 | + ResAccess AccessBefore, |
| 27 | + ResAccess AccessAfter, |
| 28 | + ShaderStageFlags StagesBefore, |
| 29 | + ShaderStageFlags StagesAfter |
| 30 | +) |
| 31 | +{ |
| 32 | + public ResAccess AccessBefore = AccessBefore; |
| 33 | + public ResAccess AccessAfter = AccessAfter; |
| 34 | + public ShaderStageFlags StagesBefore = StagesBefore; |
| 35 | + public ShaderStageFlags StagesAfter = StagesAfter; |
| 36 | +} |
| 37 | + |
| 38 | +public record struct BufferBarrier( |
| 39 | + IGpuResource Buffer, |
| 40 | + ulong Offset, |
| 41 | + ulong Size, |
| 42 | + LegacyState LegacyBefore, |
| 43 | + LegacyState LegacyAfter, |
| 44 | + ResAccess AccessBefore, |
| 45 | + ResAccess AccessAfter, |
| 46 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 47 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None |
| 48 | +) |
| 49 | +{ |
| 50 | + public IGpuResource Buffer = Buffer; |
| 51 | + public ulong Offset = Offset; |
| 52 | + public ulong Size = Size; |
| 53 | + public LegacyState LegacyBefore = LegacyBefore; |
| 54 | + public LegacyState LegacyAfter = LegacyAfter; |
| 55 | + public ResAccess AccessBefore = AccessBefore; |
| 56 | + public ResAccess AccessAfter = AccessAfter; |
| 57 | + public ShaderStageFlags StagesBefore = StagesBefore; |
| 58 | + public ShaderStageFlags StagesAfter = StagesAfter; |
| 59 | + |
| 60 | + public BufferBarrier( |
| 61 | + IGpuResource Buffer, |
| 62 | + LegacyState LegacyBefore, |
| 63 | + LegacyState LegacyAfter, |
| 64 | + ResAccess AccessBefore, |
| 65 | + ResAccess AccessAfter, |
| 66 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 67 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None |
| 68 | + ) : this( |
| 69 | + Buffer, 0, Buffer.Size, |
| 70 | + LegacyBefore, LegacyAfter, AccessBefore, AccessAfter, StagesBefore, StagesAfter |
| 71 | + ) { } |
| 72 | + |
| 73 | + public BufferBarrier( |
| 74 | + IGpuResource Buffer, |
| 75 | + LegacyState LegacyBefore, |
| 76 | + LegacyState LegacyAfter |
| 77 | + ) : this( |
| 78 | + Buffer, 0, Buffer.Size, |
| 79 | + LegacyBefore, LegacyAfter, default, default, default, default |
| 80 | + ) { } |
| 81 | + |
| 82 | + public BufferBarrier( |
| 83 | + IGpuResource Buffer, |
| 84 | + ulong Offset, |
| 85 | + ulong Size, |
| 86 | + LegacyState LegacyBefore, |
| 87 | + LegacyState LegacyAfter |
| 88 | + ) : this( |
| 89 | + Buffer, Offset, Size, |
| 90 | + LegacyBefore, LegacyAfter, default, default, default, default |
| 91 | + ) { } |
| 92 | + |
| 93 | + public BufferBarrier( |
| 94 | + IGpuResource Buffer, |
| 95 | + ResAccess AccessBefore, |
| 96 | + ResAccess AccessAfter, |
| 97 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 98 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None |
| 99 | + ) : this( |
| 100 | + Buffer, 0, Buffer.Size, |
| 101 | + default, default, AccessBefore, AccessAfter, StagesBefore, StagesAfter |
| 102 | + ) { } |
| 103 | + |
| 104 | + public BufferBarrier( |
| 105 | + IGpuResource Buffer, |
| 106 | + ulong Offset, |
| 107 | + ulong Size, |
| 108 | + ResAccess AccessBefore, |
| 109 | + ResAccess AccessAfter, |
| 110 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 111 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None |
| 112 | + ) : this( |
| 113 | + Buffer, Offset, Size, |
| 114 | + default, default, AccessBefore, AccessAfter, StagesBefore, StagesAfter |
| 115 | + ) { } |
| 116 | +} |
| 117 | + |
| 118 | +public record struct ImageBarrier( |
| 119 | + IGpuResource Image, |
| 120 | + SubResourceRange SubResourceRange, |
| 121 | + LegacyState LegacyBefore, |
| 122 | + LegacyState LegacyAfter, |
| 123 | + ResLayout LayoutBefore, |
| 124 | + ResLayout LayoutAfter, |
| 125 | + ResAccess AccessBefore, |
| 126 | + ResAccess AccessAfter, |
| 127 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 128 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None, |
| 129 | + ImageBarrierFlags Flags = ImageBarrierFlags.None |
| 130 | +) |
| 131 | +{ |
| 132 | + public IGpuResource Image = Image; |
| 133 | + public SubResourceRange SubResourceRange = SubResourceRange; |
| 134 | + public LegacyState LegacyBefore = LegacyBefore; |
| 135 | + public LegacyState LegacyAfter = LegacyAfter; |
| 136 | + public ResLayout LayoutBefore = LayoutBefore; |
| 137 | + public ResLayout LayoutAfter = LayoutAfter; |
| 138 | + public ResAccess AccessBefore = AccessBefore; |
| 139 | + public ResAccess AccessAfter = AccessAfter; |
| 140 | + public ShaderStageFlags StagesBefore = StagesBefore; |
| 141 | + public ShaderStageFlags StagesAfter = StagesAfter; |
| 142 | + public ImageBarrierFlags Flags = Flags; |
| 143 | + |
| 144 | + public ImageBarrier( |
| 145 | + IGpuResource Image, |
| 146 | + LegacyState LegacyBefore, |
| 147 | + LegacyState LegacyAfter, |
| 148 | + ResLayout LayoutBefore, |
| 149 | + ResLayout LayoutAfter, |
| 150 | + ResAccess AccessBefore, |
| 151 | + ResAccess AccessAfter, |
| 152 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 153 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None, |
| 154 | + ImageBarrierFlags Flags = ImageBarrierFlags.None |
| 155 | + ) : this( |
| 156 | + Image, new(Image), |
| 157 | + LegacyBefore, LegacyAfter, LayoutBefore, LayoutAfter, AccessBefore, AccessAfter, StagesBefore, StagesAfter, |
| 158 | + Flags |
| 159 | + ) { } |
| 160 | + |
| 161 | + public ImageBarrier( |
| 162 | + IGpuResource Image, |
| 163 | + SubResourceRange SubResourceRange, |
| 164 | + LegacyState LegacyBefore, |
| 165 | + LegacyState LegacyAfter, |
| 166 | + ImageBarrierFlags Flags = ImageBarrierFlags.None |
| 167 | + ) : this( |
| 168 | + Image, SubResourceRange, |
| 169 | + LegacyBefore, LegacyAfter, default, default, default, default, default, default, Flags |
| 170 | + ) { } |
| 171 | + |
| 172 | + public ImageBarrier( |
| 173 | + IGpuResource Image, |
| 174 | + LegacyState LegacyBefore, |
| 175 | + LegacyState LegacyAfter, |
| 176 | + ImageBarrierFlags Flags = ImageBarrierFlags.None |
| 177 | + ) : this( |
| 178 | + Image, new(Image), |
| 179 | + LegacyBefore, LegacyAfter, default, default, default, default, default, default, Flags |
| 180 | + ) { } |
| 181 | + |
| 182 | + public ImageBarrier( |
| 183 | + IGpuResource Image, |
| 184 | + ResLayout LayoutBefore, |
| 185 | + ResLayout LayoutAfter, |
| 186 | + ResAccess AccessBefore, |
| 187 | + ResAccess AccessAfter, |
| 188 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 189 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None, |
| 190 | + ImageBarrierFlags Flags = ImageBarrierFlags.None |
| 191 | + ) : this( |
| 192 | + Image, new(Image), |
| 193 | + default, default, LayoutBefore, LayoutAfter, AccessBefore, AccessAfter, StagesBefore, StagesAfter, Flags |
| 194 | + ) { } |
| 195 | + |
| 196 | + public ImageBarrier( |
| 197 | + IGpuResource Image, |
| 198 | + SubResourceRange SubResourceRange, |
| 199 | + ResLayout LayoutBefore, |
| 200 | + ResLayout LayoutAfter, |
| 201 | + ResAccess AccessBefore, |
| 202 | + ResAccess AccessAfter, |
| 203 | + ShaderStageFlags StagesBefore = ShaderStageFlags.None, |
| 204 | + ShaderStageFlags StagesAfter = ShaderStageFlags.None, |
| 205 | + ImageBarrierFlags Flags = ImageBarrierFlags.None |
| 206 | + ) : this( |
| 207 | + Image, SubResourceRange, |
| 208 | + default, default, LayoutBefore, LayoutAfter, AccessBefore, AccessAfter, StagesBefore, StagesAfter, Flags |
| 209 | + ) { } |
| 210 | +} |
| 211 | + |
| 212 | +[Flags] |
| 213 | +public enum ImageBarrierFlags : uint |
| 214 | +{ |
| 215 | + None, |
| 216 | + Discard = 1 << 0, |
| 217 | + CrossQueue = 1 << 1, |
| 218 | +} |
| 219 | + |
| 220 | +public record struct SubResourceRange( |
| 221 | + uint IndexOrFirstMipLevel, |
| 222 | + uint NumMipLevels, |
| 223 | + uint FirstArraySlice, |
| 224 | + uint NumArraySlices, |
| 225 | + uint FirstPlane, |
| 226 | + uint NumPlanes |
| 227 | +) |
| 228 | +{ |
| 229 | + public uint IndexOrFirstMipLevel = IndexOrFirstMipLevel; |
| 230 | + public uint NumMipLevels = NumMipLevels; |
| 231 | + public uint FirstArraySlice = FirstArraySlice; |
| 232 | + public uint NumArraySlices = NumArraySlices; |
| 233 | + public uint FirstPlane = FirstPlane; |
| 234 | + public uint NumPlanes = NumPlanes; |
| 235 | + |
| 236 | + public SubResourceRange(IGpuResource Image) |
| 237 | + : this(0, Image.MipLevels, 0, Image.DepthOrLength, 0, Image.Planes) { } |
| 238 | +} |
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