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Removing post-war houses from appearing before their time in temperate climate (Culprit inside!) #43

@Seriphyn17

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@Seriphyn17

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Here is a town created without ITL in 1860. There appear to be six housing sprites in total...

  • Small cottage
  • Medium cottage
  • Large cottage
  • Double thatched roof house A
  • Double thatched roof house B (w/ pond)
  • Townhouse triplets A ("two-up, two-down")
  • Townhouse triplets B

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Here is a town created with ITL in 1860. There are four housing sprites that better fit in a post-war timeperiod. They are...

  • South-facing doubles w/ garages
  • South-facing single bungalow w/ garage
  • East-facing 2-story doubles
  • East-facing 1-story doubles

The good news is that the previously listed historical houses (cottages and townhouses) still spawn, but in far fewer number than the aforementioned homes which seem to be the primary type of house that spawns. There's also a single sub-arctic housing sprite that appears in these towns. Maybe intentional?

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Upon digging and experimenting in the scenario editor, I believe I have found the 'culprit'...

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All of the circled houses are 'dynamic', with the red/orange set cycling between those 4 sprites previously listed, and the blue/green set cycling between two townhouse triplets. It seems the red and blue houses were added with fractional cargo requirements to support the early game, but with the perhaps unintentional issue of introducing housing sprites designed to be post-automobile into the 19th century.

In the vanilla game, the red/orange set are coded to appear in 1931 (the orange set in ITL appears in 1945. suggesting how the red set was added later and thus 'broke' the timeline). The blue/green set (the two-up/two-downs as they're actually called) appear from the year 0 in vanilla game, but 1945 in ITL. I would concur with the vanilla game's interpretation; the two-up/two-downs were built well before the 20th century. They would be most appropriate in the inner city/town area, rather than suburb.

Really want to do a historical run with ITL temperate, so hopefully this can get fixed! :D

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