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Copy file name to clipboardExpand all lines: archipelago/docs/en_Donkey Kong 64.md
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@@ -10,22 +10,61 @@ Items which the player would normally acquire throughout the game have been move
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always able to be completed, but because of the item shuffle the player may need to access certain areas before they
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would in the vanilla game.
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The level entrances from DK Isles have also been swapped around. This means that you may find Creepy Castle where the entrance for Jungle Japes normally is, and so on.
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Due to some current technical constraints brought on by the Archipelago framework, a number of randomizer settings cannot be changed, including:
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- Purchases from shopkeepers (Cranky/Funky/Candy) are forced to cost 0 coins
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- B. Lockers' costs are 0 Golden Bananas for all levels, except for Hideout Helm which needs 60 Golden Bananas
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- Banana Medal checks are sent after collecting 40 of the same colored bananas in a world, down from 75
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These restrictions may be lifted in future updates to this APWorld.
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In addition, Tag Anywhere is considered in logic for collecting items.
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## What is the goal of Donkey Kong 64 when randomized?
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TBD
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Currently, two goals can be selected:
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- Defeat King K. Rool
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- Find all the Keys for K. Lumsy's cage
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## What items and locations get shuffled?
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TBD
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The locations of the following items will be shuffled:
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- Playable Kongs
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- Golden Bananas
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- Banana Fairies
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- Banana Medals
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- Battle Crowns
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- All Keys for K. Lumsy's cage, except Key 8
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- Blueprints
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- Instruments, guns and respective upgrades
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- Training Grounds moves
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- Moves purchased from shops
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- The Banana Fairy Camera
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- The Shockwave attack
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- The Bean in Fungi Forest
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- The Pearls in Gloomy Galleon
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- The Nintendo and Rareware coins
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## Which items can be in another player's world?
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TBD
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All of the items listed above can be randomized into other games.
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In addition, there are filler items that refill your health or consumable "ammo" for certain moves, including gun ammo, Orange Grenades, Crystal Coconuts, Banana Camera film, and instrument energy.
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Traps are also available in the item pool, but trap spawning can be reduced or disabled entirely in your YAML settings.
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The rewards for returning blueprints to Snide will always be Golden Bananas.
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## What does another world's item look like in Donkey Kong 64?
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## What does another world's item look like in Donkey Kong 64
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Items from other games will appear as an Archipelago icon. When you collect them, a message will appear on screen showing the item's name and who it is for.
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TBD
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## When somebody playing Donkey Kong 64 receives an item, what happens?
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## When the player receives an item, what happens?
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By default, a message will appear on screen showing what item you received and who sent it.
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TBD
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You can change how fast or for which classes of items that these messages will appear for with the `receive_notifications` option in your YAML settings.
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