You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Transitions.FactoryPowerToChunkyRoom: ShufflableExit("Frantic Factory Power Room to Chunky Room", Regions.PowerHut, TransitionBack(Regions.ChunkyRoomPlatform, "From Power Shed", "Frantic Factory Main from Power Shed", Transitions.FactoryChunkyRoomToPower)),
123
123
Transitions.FactoryLowerCoreToInsideCore: ShufflableExit("Frantic Factory Main to Crusher Room", Regions.LowerCore, TransitionBack(Regions.InsideCore, "From Factory Main", "Frantic Factory Crusher Room", Transitions.FactoryInsideCoreToLowerCore), ExitCategories.FactoryExterior, regionKongs={Kongs.donkey, Kongs.lanky}),
124
124
Transitions.FactoryInsideCoreToLowerCore: ShufflableExit("Frantic Factory Crusher Room to Main", Regions.InsideCore, TransitionBack(Regions.LowerCore, "From Crusher Room", "Frantic Factory Main from Crusher Room", Transitions.FactoryLowerCoreToInsideCore)),
125
-
Transitions.FactoryStorageToArcade: ShufflableExit("Frantic Factory Storage to Arcade", Regions.BeyondHatch, TransitionBack(Regions.FactoryArcadeTunnel, "From Tiny BP Area (To Arcade Area)", "Frantic Factory Arcade from Storage", Transitions.FactoryArcadeToStorage), ExitCategories.FactoryExterior, move=True),
126
-
Transitions.FactoryArcadeToStorage: ShufflableExit("Frantic Factory Arcade to Storage", Regions.FactoryArcadeTunnel, TransitionBack(Regions.BeyondHatch, "From Arcade Area (near Tiny BP)", "Frantic Factory Storage from Arcade", Transitions.FactoryStorageToArcade), ExitCategories.FactoryExterior),
125
+
Transitions.FactoryStorageToArcade: ShufflableExit("Frantic Factory Storage to Arcade", Regions.BeyondHatch, TransitionBack(Regions.FactoryArcadePole, "From Tiny BP Area (To Arcade Area)", "Frantic Factory Arcade from Storage", Transitions.FactoryArcadeToStorage), ExitCategories.FactoryExterior, move=True),
126
+
Transitions.FactoryArcadeToStorage: ShufflableExit("Frantic Factory Arcade to Storage", Regions.FactoryArcadePole, TransitionBack(Regions.BeyondHatch, "From Arcade Area (near Tiny BP)", "Frantic Factory Storage from Arcade", Transitions.FactoryStorageToArcade), ExitCategories.FactoryExterior),
127
127
# Transitions.FactoryMainToBBlast: ShufflableExit("Frantic Factory Main to BBlast", Regions.BeyondHatch, TransitionBack(Regions.FactoryBaboonBlast, "From Factory Main", "Frantic Factory Baboon Blast"), ExitCategories.FactoryExterior, entryKongs={Kongs.donkey}, regionKongs={Kongs.donkey}, move=True),
TransitionFront(Regions.ChunkyRoomPlatform, lambdal: l.CanMoonkick() or (l.twirlandl.istinyandl.monkey_maneuvers) or (l.isdiddyandl.monkey_maneuvers)),
0 commit comments