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ifKongs.donkeyinownedKongs[level] andItems.ClimbinginownedMoves[level] and (notspoiler.settings.cannons_require_blastorItems.BaboonBlastinownedMoves[level]):
{{ toggle_input("boss_location_rando", "Shuffle Boss Location", "The boss you can get in a level is different than normal.") }}
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<divclass="form-check form-switch item-switch">
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<labeldata-toggle="tooltip"
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title="K. Rool phases can be found in the T&S, and T&S bosses can be encountered as an endgame phase.">
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<inputclass="form-check-input"
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type="checkbox"
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name="krool_in_boss_pool"
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id="krool_in_boss_pool"
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display_name="Shuffle Boss Kong Required"
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value="True"/>
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K Rool Phases as Bosses
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</label>
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<divclass="item-select">
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<pclass="select-title">K. Rool in Boss Pool</p>
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<selectname="krool_in_boss_pool_v2"
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id="krool_in_boss_pool_v2"
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display_name="K. Rool in Boss Pool"
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class="form-select"
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aria-label="K. Rool Boss Pool"
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data-toggle="tooltip"
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title="Determines how K. Rool phases are shuffled with regular bosses. -Off: K. Rool phases remain in the final fight only. Regular bosses remain as T&S bosses only. -K. Rool Only: K. Rool phases can appear as T&S bosses, but the final fight only has K. Rool phases. -Full Shuffle: K. Rool phases and regular bosses can be shuffled between each other.">
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