Use the asset store component for project properties #2456
Replies: 2 comments 1 reply
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So we have a UX problem here that would be indeed interesting to tackle.
(Note that the components in AssetStore/ folder are, well, for "stores" of things: resources, extensions, assets - which comes from the GDevelop apis. Here we are in front of a UX/UI issue, where we should use a different approach). We should again further:
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project properties, and for preferences, keyboard shortcuts, hints too. |
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Description
Some extensions may require to add extension properties, but, for me at least, I am always hesitant to do so in fear of bloating the project properties editor, and often use a "setup action" instead (an action you call once in the game with some parameters, for example broker server connection on p2p). If the properties could be showed by extensions, this would help add lots of properties that are useful but would otherwise bloat the list (for example all electron initial window parameter instead of having to use the actions in the first scene).
Mockup
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