Scale (from center point) #3640
Midhil457
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Enhancement ideas (and their technical discussions)
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@Midhil457 Have you tried moving the origin point in the Object editor? This is what I did to have them scale from the center. If I need to reference that Object's "normal" X/Y position in other events, I just do |
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Yes, that possible for sprites, but sadly its not possible to change the points for other object types :) Thanks |
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Currently, if you use the scale action, the object's scale is changed from the
originand there is no option to scale it from center. It is a really useful action and will make things way easier. What I currently do is use a tween withscale from centerenabled with a low duration, which doesn't work most of the timeDescription
Currently, if you scale an object, it scaled from the
originwhich is a bit frustrating as it changes thecenterof the object to somewhere else and break all other events that use the center point of an object. For example, I am setting the scale of an object to 0, and then using tween to smoothly scale it up from the center (scale from center enabled) for a transition, but as thescaleaction changed the center point, now the object is tweened with an offset.Here is an example, instead of the


PAUSEDtext being in the center top of the big circle, it gets offset because of thescaleactionEvents:
Solution suggested
Add an
scale from centertoggle just like the tween scale actions haveBeta Was this translation helpful? Give feedback.
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