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ability to use third party libraries with behaviours  #1077

@blurymind

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@blurymind

We now have this fantastic ability to create behaviours in the event sheet.
We also have the ability to write js code- straight in the event sheet.

But what use is writing js code for your game, when you cannot import any third party js libraries? This is literally the biggest weakness in our api atm imo. Compared to this:
https://www.construct.net/en/make-games/addons/1/javascript

Including third party libraries to extend a GD game is very difficult.

So the request here is simple- make it easy. As easy as typing import MyClass from "myscriptsFolder/MyClass" in the monaco editor. Or as easy as an event sheet action.

WIthout third party libraries, our extension ecosystem is not going to get any of the cool things happening in opensource html5 gamedev world.

That is kind of where construct3's js is still ahead of gd. Most of their extensions are based on some library that the dev simply exposed to construct:
https://www.construct.net/en/make-games/addons/plugins

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