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feat(magic-items): Add some images for A-Bead
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src/2014/5e-SRD-Magic-Items.json

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@@ -52,6 +52,7 @@
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"Weapon (any ammunition), uncommon (+1), rare (+2), or very rare (+3)",
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"You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical."
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],
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"image": "/api/2014/images/magic-items/ammunition.png",
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"url": "/api/2014/magic-items/ammunition"
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},
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{
@@ -71,6 +72,7 @@
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"Weapon (any ammunition), uncommon",
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"You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical."
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],
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"image": "/api/2014/images/magic-items/ammunition.png",
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"url": "/api/2014/magic-items/ammunition-1"
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},
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{
@@ -90,6 +92,7 @@
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"Weapon (any ammunition), rare",
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"You have a +2 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical."
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],
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"image": "/api/2014/images/magic-items/ammunition.png",
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"url": "/api/2014/magic-items/ammunition-2"
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},
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{
@@ -109,6 +112,7 @@
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"Weapon (any ammunition), very rare",
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"You have a +3 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical."
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],
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"image": "/api/2014/images/magic-items/ammunition.png",
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"url": "/api/2014/magic-items/ammunition-3"
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},
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{
@@ -128,6 +132,7 @@
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"Wondrous item, rare (requires attunement)",
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"Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher"
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],
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"image": "/api/2014/images/magic-items/amulet-of-health.png",
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"url": "/api/2014/magic-items/amulet-of-health"
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},
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{
@@ -147,6 +152,7 @@
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"Wondrous item, uncommon (requires attunement)",
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"While wearing this amulet, you are hidden from divination magic. You can't be targeted by such magic or perceived through magical scrying sensors."
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],
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"image": "/api/2014/images/magic-items/amulet-of-proof-against-detection-and-location.png",
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"url": "/api/2014/magic-items/amulet-of-proof-against-detection-and-location"
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},
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{
@@ -166,6 +172,7 @@
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"Wondrous item, very rare (requires attunement)",
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"While wearing this amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the plane shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence."
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],
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"image": "/api/2014/images/magic-items/amulet-of-the-planes.png",
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"url": "/api/2014/magic-items/amulet-of-the-planes"
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},
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{
@@ -185,6 +192,7 @@
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"Armor (shield), very rare (requires attunement)",
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"While holding this shield, you can speak its command word as a bonus action to cause it to animate. The shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield falls to the ground or into your hand if you have one free."
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],
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"image": "/api/2014/images/magic-items/animated-shield.png",
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"url": "/api/2014/magic-items/animated-shield"
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},
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{
@@ -225,6 +233,7 @@
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"| 9 | The apparatus sinks as much as 20 feet in liquid. | The apparatus rises up to 20 feet in liquid. |",
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"| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. |"
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],
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"image": "/api/2014/images/magic-items/apparatus-of-the-crab.png",
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"url": "/api/2014/magic-items/apparatus-of-the-crab"
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},
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{
@@ -260,6 +269,7 @@
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"Armor (light, medium, or heavy), rare (+1), very rare (+2), or legendary (+3)",
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"You have a bonus to AC while wearing this armor. The bonus is determined by its rarity."
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],
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"image": "/api/2014/images/magic-items/armor.png",
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"url": "/api/2014/magic-items/armor"
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},
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{
@@ -279,6 +289,7 @@
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"Armor (light, medium, or heavy), rare",
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"You have a +1 bonus to AC while wearing this armor."
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],
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"image": "/api/2014/images/magic-items/armor.png",
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"url": "/api/2014/magic-items/armor-1"
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},
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{
@@ -298,6 +309,7 @@
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"Armor (light, medium, or heavy), very rare",
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"You have a +2 bonus to AC while wearing this armor."
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],
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"image": "/api/2014/images/magic-items/armor-2.png",
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"url": "/api/2014/magic-items/armor-2"
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},
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{
@@ -317,6 +329,7 @@
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"Armor (light, medium, or heavy), legendary",
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"You have a +3 bonus to AC while wearing this armor."
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],
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"image": "/api/2014/images/magic-items/armor-3.png",
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"url": "/api/2014/magic-items/armor-3"
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},
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{
@@ -336,6 +349,7 @@
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"Armor (plate), legendary (requires attunement)",
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"You have resistance to nonmagical damage while you wear this armor. Additionally, you can use an action to make yourself immune to nonmagical damage for 10 minutes or until you are no longer wearing the armor. Once this special action is used, it can't be used again until the next dawn."
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],
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"image": "/api/2014/images/magic-items/armor-of-invulnerability.png",
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"url": "/api/2014/magic-items/armor-of-invulnerability"
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},
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{
@@ -367,6 +381,7 @@
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"| 9 | Radiant |",
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"| 10 | Thunder |"
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],
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"image": "/api/2014/images/magic-items/armor-of-resistance.png",
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"url": "/api/2014/magic-items/armor-of-resistance"
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},
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{
@@ -387,6 +402,7 @@
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"While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.",
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"***Curse.*** This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance)."
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],
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"image": "/api/2014/images/magic-items/armor-of-vulnerability.png",
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"url": "/api/2014/magic-items/armor-of-vulnerability"
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},
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{
@@ -406,6 +422,7 @@
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"Armor (shield), rare (requires attunement)",
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"You gain a +2 bonus to AC against ranged attacks while you wield this shield. This bonus is in addition to the shield's normal bonus to AC. In addition, whenever an attacker makes a ranged attack against a target within 5 feet of you, you can use your reaction to become the target of the attack instead."
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],
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"image": "/api/2014/images/magic-items/arrow-catching-shield.png",
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"url": "/api/2014/magic-items/arrow-catching-shield"
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},
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{
@@ -427,6 +444,7 @@
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"Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.",
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"Other types of magic ammunition of this kind exist, such as bolts of slaying meant for a crossbow, though arrows are most common."
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],
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"image": "/api/2014/images/magic-items/arrow-of-slaying.png",
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"url": "/api/2014/magic-items/arrow-of-slaying"
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},
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{
@@ -462,6 +480,7 @@
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"| 91-99 | A pyramid with a 60-foot-square base bursts upward. Inside is a sarcophagus containing a mummy lord. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice. |",
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"| 100 | A giant beanstalk sprouts, growing to a height of the GM's choice. The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. |"
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],
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"image": "/api/2014/images/magic-items/bag-of-beans.png",
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"url": "/api/2014/magic-items/bag-of-beans"
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},
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{
@@ -484,6 +503,7 @@
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"Inanimate objects can be stored in the bag, which can hold a cubic foot of such material. However, once each day, the bag swallows any objects inside it and spits them out into another plane of existence. The GM determines the time and plane.",
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"If the bag is pierced or torn, it is destroyed, and anything contained within it is transported to a random location on the Astral Plane."
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],
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"image": "/api/2014/images/magic-items/bag-of-devouring.png",
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"url": "/api/2014/magic-items/bag-of-devouring"
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},
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{
@@ -505,6 +525,7 @@
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"If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.",
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"Placing a bag of holding inside an extradimensional space created by a Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened."
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],
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"image": "/api/2014/images/magic-items/bag-of-holding.png",
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"url": "/api/2014/magic-items/bag-of-holding"
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},
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{
@@ -576,6 +597,7 @@
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"| 07 | Giant Hyena |",
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"| 08 | Tiger |"
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],
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"image": "/api/2014/images/magic-items/bag-of-tricks.png",
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"url": "/api/2014/magic-items/bag-of-tricks"
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},
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{
@@ -609,6 +631,7 @@
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"| 07 | Dire Wolf |",
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"| 08 | Giant Elk |"
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],
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"image": "/api/2014/images/magic-items/bag-of-tricks.png",
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"url": "/api/2014/magic-items/bag-of-tricks-gray"
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},
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{
@@ -642,6 +665,7 @@
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"| 07 | Lion |",
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"| 08 | Brown Bear |"
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],
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"image": "/api/2014/images/magic-items/bag-of-tricks.png",
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"url": "/api/2014/magic-items/bag-of-tricks-rust"
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},
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{
@@ -675,6 +699,7 @@
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"| 07 | Giant Hyena |",
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"| 08 | Tiger |"
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],
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"image": "/api/2014/images/magic-items/bag-of-tricks.png",
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"url": "/api/2014/magic-items/bag-of-tricks-tan"
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},
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{
@@ -696,6 +721,7 @@
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"You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A Sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this Sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the Sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No Attack or other Effect can.",
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"An enclosed creature can use its action to push against the sphere's wall, moving the Sphere up to half the creature's walking speed. The Sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside."
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],
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"image": "/api/2014/images/magic-items/bead-of-force.png",
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"url": "/api/2014/magic-items/bead-of-force"
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},
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{

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