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Decompression module support for Extended AE infinity cells. #206

@boomshroom

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@boomshroom

Extended AE adds 2 special "infinity cells", one for water and one for cobblestone, which act as infinite supplies and never run out. Given that they provide access (not really "store") to unfathomably large amounts of a single common resource, it has a lot of overlap with the Bulk cell. Using an infinity cell for instead of a bulk cell for cobblestone however currently means not being able to extract compressed cobblestone without manually adding the crafting patterns to an assembler. Doing so would be desirable since, at least in AllTheMods10, there are various processes that can be done more efficiently on compressed cobblestone vs regular cobblestone. ATM10 also has a recipe that specially requires x7 compressed cobblestone, alongside other highly compressed blocks (a few of which even have custom infinity cells that this would also be nice for; said cells are added through an API that Extended AE exposes via KubeJS to modpack developers, and so should be easy to include alongside cobblestone).

This issue is a mirror of GlodBlock/ExtendedAE#442. From what I can tell, this change would be easier to make in this mod than that one.

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