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Research Use License
=====================
This software is for RESEARCH AND EDUCATIONAL PURPOSES ONLY.
Parts of this implementation are based on algorithms from:
"3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis
ACM Transactions on Graphics, 2023
Original CUDA implementation:
https://github.com/graphdeco-inria/diff-gaussian-rasterization
The original work is licensed under the Inria/MPII Research License
(Non-commercial use only).
---
## Terms
1. **Non-Commercial Use Only**
This software may only be used for research and educational purposes.
Commercial use requires explicit permission from the original authors
(Inria and Max Planck Institut for Informatik).
2. **Attribution**
If you use this software in your research, you must cite the original work:
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and
Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
year = {2023},
}
3. **Redistribution**
Redistribution of this software must include this license and all
copyright notices.
4. **No Warranty**
This software is provided "AS IS" without warranty of any kind.
---
For commercial licensing inquiries, contact:
stip-sophia.transfert@inria.fr
This implementation: Copyright (c) 2025 Seungwon Choi
Original algorithms: Copyright (c) 2023 Inria and MPII