@@ -108,27 +108,27 @@ else if (stackIn.getItem() instanceof ItemArmor)
108108 {
109109 if (((ItemArmor ) stackIn .getItem ()).getArmorMaterial ().equals (ItemArmor .ArmorMaterial .LEATHER ))
110110 {
111- playSound (SoundEvents .ITEM_ARMOR_EQUIP_LEATHER , 1.0F , 0.8F );
111+ playSound (SoundEvents .ITEM_ARMOR_EQUIP_LEATHER , 1.0F , ( float ) ESConfig . soundVolume . esPickPlaceArmorSound );
112112 }
113113 else if (((ItemArmor ) stackIn .getItem ()).getArmorMaterial ().equals (ItemArmor .ArmorMaterial .CHAIN ))
114114 {
115- playSound (SoundEvents .ITEM_ARMOR_EQUIP_CHAIN , 1.0F , 0.8F );
115+ playSound (SoundEvents .ITEM_ARMOR_EQUIP_CHAIN , 1.0F , ( float ) ESConfig . soundVolume . esPickPlaceArmorSound );
116116 }
117117 else if (((ItemArmor ) stackIn .getItem ()).getArmorMaterial ().equals (ItemArmor .ArmorMaterial .GOLD ))
118118 {
119- playSound (SoundEvents .ITEM_ARMOR_EQUIP_GOLD , 1.0F , 0.8F );
119+ playSound (SoundEvents .ITEM_ARMOR_EQUIP_GOLD , 1.0F , ( float ) ESConfig . soundVolume . esPickPlaceArmorSound );
120120 }
121121 else if (((ItemArmor ) stackIn .getItem ()).getArmorMaterial ().equals (ItemArmor .ArmorMaterial .IRON ))
122122 {
123- playSound (SoundEvents .ITEM_ARMOR_EQUIP_IRON , 1.0F , 0.8F );
123+ playSound (SoundEvents .ITEM_ARMOR_EQUIP_IRON , 1.0F , ( float ) ESConfig . soundVolume . esPickPlaceArmorSound );
124124 }
125125 else if (((ItemArmor ) stackIn .getItem ()).getArmorMaterial ().equals (ItemArmor .ArmorMaterial .DIAMOND ))
126126 {
127- playSound (SoundEvents .ITEM_ARMOR_EQUIP_DIAMOND , 1.0F , 0.8F );
127+ playSound (SoundEvents .ITEM_ARMOR_EQUIP_DIAMOND , 1.0F , ( float ) ESConfig . soundVolume . esPickPlaceArmorSound );
128128 }
129129 else
130130 {
131- playSound (SoundEvents .ITEM_ARMOR_EQUIP_GENERIC , 1.0F , 0.8F );
131+ playSound (SoundEvents .ITEM_ARMOR_EQUIP_GENERIC , 1.0F , ( float ) ESConfig . soundVolume . esPickPlaceArmorSound );
132132 }
133133 }
134134 else
0 commit comments