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Bump SDL3 submodule to v3.2.26
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project/lib/sdl3-files.xml

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@@ -223,7 +223,6 @@
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/opengl/SDL_shaders_gl.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/vulkan/SDL_render_vulkan.c" if="android" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/vulkan/SDL_shaders_vulkan.c" if="android" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/SDL_d3dmath.c" if="android" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/software/SDL_blendfillrect.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/software/SDL_blendline.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/software/SDL_blendpoint.c" />
@@ -467,7 +466,6 @@
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/direct3d12/SDL_render_d3d12.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/direct3d12/SDL_shaders_d3d12.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/gpu/d3d12/SDL_gpu_d3d12.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/render/SDL_d3dmath.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/thread/windows/SDL_sysmutex.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/thread/windows/SDL_syssem.c" />
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<file name="${NATIVE_TOOLKIT_PATH}/sdl3/src/thread/windows/SDL_systhread.c" />

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