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README.md

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<H1 ALIGN="CENTER"> CLOTH BEHAVIOUR PLUGIN FOR UNITY </H1>
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<p align="center">
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Cloth simulation using a mass spring physics aproach.
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</p>
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[![CLICK TO WATCH VIDEO](https://user-images.githubusercontent.com/79087129/164987500-a72752a6-a962-4433-9180-84f0923bda5d.png)](https://www.youtube.com/watch?v=UWSgjsEII0E&t=23s&ab_channel=AntonioEspinosa)
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<H2>ABOUT THIS REPOSITORY</H2>
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In the source code you will find a sample scene in Unity.
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Plugin comes as .unitypackage.
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It was done using Unity 2020.3.33.
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<H2>ABOUT THE PLUGIN</H2>
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Explicit, simplectic and midpoint solvers implemented.
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Wind forces supported. Integrated with Unity built in Wind Zones objects.
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Explicit and Implicit penalty forces.
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Collisions with planes and spheres.
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Fixing by texture and fixing to another mesh supported.
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Inspector is self explanatory. All parameters explained and has instructions of what to do with some of them.
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It works by applying it to any plane mash as a component.
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[![CLICK TO WATCH VIDEO](https://user-images.githubusercontent.com/79087129/164987305-c1b49088-ee69-42e0-93c1-8013ee20fe87.png)](https://www.youtube.com/watch?v=UWSgjsEII0E&t=23s&ab_channel=AntonioEspinosa)

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