@@ -85,7 +85,7 @@ void Application::setup() {
8585 m_scene->add (light);
8686
8787 Mesh* toriiMesh = new Mesh ();
88- auto toriiMat = new PhysicallyBasedMaterial ();
88+ auto toriiMat = new PhysicalMaterial ();
8989
9090 Texture* toriiT = new Texture ();
9191 Tools::Loaders::load_texture (toriiT, TEXTURE_PATH + " torii_color.png" );
@@ -112,7 +112,7 @@ void Application::setup() {
112112 Mesh* plane = new Mesh ();
113113 // Tools::Loaders::load_3D_file(plane, MESH_PATH + "torii.obj", false);
114114 plane->push_geometry (Geometry::create_quad ());
115- auto terrainMat = new PhysicallyBasedMaterial ();
115+ auto terrainMat = new PhysicalMaterial ();
116116 Texture* floorText = new Texture ();
117117 Tools::Loaders::load_texture (floorText, TEXTURE_PATH + " floor_diffuse.jpg" );
118118 Texture* floorNormalText = new Texture ();
@@ -134,7 +134,7 @@ void Application::setup() {
134134
135135 Mesh* stoneMesh = new Mesh ();
136136 Tools::Loaders::load_3D_file (stoneMesh, MESH_PATH + " moisturizer.obj" );
137- auto stoneMat = new PhysicallyBasedMaterial ();
137+ auto stoneMat = new PhysicalMaterial ();
138138 Texture* stonelanternT = new Texture ();
139139 Tools::Loaders::load_texture (stonelanternT, TEXTURE_PATH + " moisturizer_color.png" );
140140 stoneMat->set_albedo_texture (stonelanternT);
@@ -152,7 +152,7 @@ void Application::setup() {
152152
153153 Mesh* droidMesh = new Mesh ();
154154 Tools::Loaders::load_3D_file (droidMesh, MESH_PATH + " droid.obj" );
155- auto droidMat = new PhysicallyBasedMaterial ();
155+ auto droidMat = new PhysicalMaterial ();
156156 Texture* droidText0 = new Texture ();
157157 Tools::Loaders::load_texture (droidText0, TEXTURE_PATH + " DROID_Body_BaseColor.jpg" );
158158 droidMat->set_albedo_texture (droidText0);
@@ -169,7 +169,7 @@ void Application::setup() {
169169 droidMesh->set_scale (.7f );
170170 Mesh* eyesMesh = new Mesh ();
171171 Tools::Loaders::load_3D_file (eyesMesh, MESH_PATH + " eyes.obj" , false );
172- auto droidMat1 = new PhysicallyBasedMaterial ();
172+ auto droidMat1 = new PhysicalMaterial ();
173173 droidMat1->set_emissive_color (Vec3 (1.0 ));
174174 droidMat1->set_emission_intensity (10.0 );
175175 eyesMesh->push_material (droidMat1);
@@ -179,7 +179,7 @@ void Application::setup() {
179179
180180 Mesh* stormtrooper = new Mesh ();
181181 Tools::Loaders::load_3D_file (stormtrooper, MESH_PATH + " stormtrooper.obj" );
182- auto stormtrooperMat = new PhysicallyBasedMaterial ();
182+ auto stormtrooperMat = new PhysicalMaterial ();
183183 Texture* stormtrooperText = new Texture ();
184184 Tools::Loaders::load_texture (stormtrooperText, TEXTURE_PATH + " stormtrooper_color.png" );
185185 stormtrooperMat->set_albedo_texture (stormtrooperText);
@@ -196,7 +196,7 @@ void Application::setup() {
196196 stormtrooper->set_scale (.7f );
197197 Mesh* stormtrooperHead = new Mesh ();
198198 Tools::Loaders::load_3D_file (stormtrooperHead, MESH_PATH + " stormtrooper_helm.obj" , false );
199- auto stormtrooperMat1 = new PhysicallyBasedMaterial ();
199+ auto stormtrooperMat1 = new PhysicalMaterial ();
200200 Texture* stormtrooperText11 = new Texture ();
201201 Tools::Loaders::load_texture (stormtrooperText11, TEXTURE_PATH + " stormtrooper_head_color.png" );
202202 stormtrooperMat1->set_albedo_texture (stormtrooperText11);
@@ -214,7 +214,7 @@ void Application::setup() {
214214
215215 Mesh* roninMesh = new Mesh ();
216216 Tools::Loaders::load_3D_file (roninMesh, MESH_PATH + " ronin.obj" );
217- auto roninMat = new PhysicallyBasedMaterial ();
217+ auto roninMat = new PhysicalMaterial ();
218218 roninMesh->push_material (roninMat);
219219 roninMesh->set_name (" Ronin" );
220220 roninMesh->set_position ({-2 .1f , -2 .065f , -3 .4f });
@@ -225,7 +225,7 @@ void Application::setup() {
225225
226226 Mesh* sphereMesh = new Mesh ();
227227 Tools::Loaders::load_3D_file (sphereMesh, ENGINE_MESH_PATH + " sphere.obj" );
228- auto spheremat = new PhysicallyBasedMaterial ();
228+ auto spheremat = new PhysicalMaterial ();
229229 sphereMesh->push_material (spheremat);
230230 sphereMesh->set_name (" Energy ball" );
231231 spheremat->set_albedo (Vec3 (0.0 ));
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