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-Dev: skinPass changed to subsurfacePass
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-322
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4 files changed

+177
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include/engine/core/passes/skin_pass.h

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// /*
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// This file is part of Vulkan-Engine, a simple to use Vulkan based 3D library
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// MIT License
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// Copyright (c) 2023 Antonio Espinosa Garcia
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// */
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// #ifndef SS_PASS_H
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// #define SS_PASS_H
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// #include <engine/core/passes/graphic_pass.h>
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// VULKAN_ENGINE_NAMESPACE_BEGIN
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// namespace Core {
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// /*
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// WIP
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// */
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// class SubSurfacePass : public BaseGraphicPass<2, 2>
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// {
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// protected:
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// ColorFormatType m_colorFormat;
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// Graphics::DescriptorSet m_imageDescriptorSet;
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// public:
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// SubSurfacePass(Graphics::Device* device, const PassConfig<0, 1>& config, Extent2D extent, ColorFormatType colorFormat)
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// : BaseGraphicPass(device, config, extent, 0, 0, false, "SS PASS")
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// , m_colorFormat(colorFormat) {
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// }
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// void create_framebuffer();
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// virtual void setup_out_attachments(std::vector<Graphics::AttachmentConfig>& attachments,
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// std::vector<Graphics::SubPassDependency>& dependencies);
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// virtual void setup_uniforms(std::vector<Graphics::Frame>& frames);
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// virtual void setup_shader_passes();
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// virtual void resize_attachments();
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// virtual void execute(Graphics::Frame& currentFrame, Scene* const scene, uint32_t presentImageIndex = 0);
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// };
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// } // namespace Core
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// VULKAN_ENGINE_NAMESPACE_END
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// #endif

src/core/passes/sky_pass.cpp

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