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Description
I copied the renderer app example, and this is what I got:
No arguments submitted, initializing with default parameters...
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] ---------------------
[VKEngine Debug] Available extensions
[VKEngine Debug] ---------------------
[VKEngine Debug] VK_KHR_device_group_creation
[VKEngine Debug] VK_KHR_display
[VKEngine Debug] VK_KHR_external_fence_capabilities
[VKEngine Debug] VK_KHR_external_memory_capabilities
[VKEngine Debug] VK_KHR_external_semaphore_capabilities
[VKEngine Debug] VK_KHR_get_display_properties2
[VKEngine Debug] VK_KHR_get_physical_device_properties2
[VKEngine Debug] VK_KHR_get_surface_capabilities2
[VKEngine Debug] VK_KHR_surface
[VKEngine Debug] VK_KHR_surface_protected_capabilities
[VKEngine Debug] VK_KHR_win32_surface
[VKEngine Debug] VK_EXT_debug_report
[VKEngine Debug] VK_EXT_debug_utils
[VKEngine Debug] VK_EXT_direct_mode_display
[VKEngine Debug] VK_EXT_surface_maintenance1
[VKEngine Debug] VK_EXT_swapchain_colorspace
[VKEngine Debug] VK_NV_external_memory_capabilities
[VKEngine Debug] VK_KHR_portability_enumeration
[VKEngine Debug] VK_LUNARG_direct_driver_loading
[VKEngine Debug] ---------------------
[VKEngine Debug] (Validation Layer) loader_get_json: Failed to open JSON file E:\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win32.json
[VKEngine Debug] (Validation Layer) loader_get_json: Failed to open JSON file E:\Epic Games\Launcher\Portal\Extras\Overlay\EOSOverlayVkLayer-Win64.json
[VKEngine Debug] (Validation Layer) windows_get_device_registry_files: GUID for 3 is not SoftwareComponent skipping
[VKEngine Debug] (Validation Layer) windows_get_device_registry_files: GUID for 4 is not SoftwareComponent skipping
[VKEngine Debug] (Validation Layer) Searching for ICD drivers named .\nvoglv64.dll
[VKEngine Debug] (Validation Layer) Layer VK_LAYER_OW_OVERLAY uses API version 1.2 which is older than the application specified API version of 1.3. May cause issues.
[VKEngine Debug] (Validation Layer) Layer VK_LAYER_OW_OBS_HOOK uses API version 1.2 which is older than the application specified API version of 1.3. May cause issues.
[VKEngine Debug] (Validation Layer) Loading layer library D:\C++ libraries\VulkanSDK\Bin.\VkLayer_khronos_validation.dll
[VKEngine Debug] (Validation Layer) Loading layer library C:\ProgramData\obs-studio-hook.\graphics-hook64.dll
[VKEngine Debug] (Validation Layer) Loading layer library C:\Program Files (x86)\Overwolf\0.275.0.13.\ow-graphics-vulkan.dll
[VKEngine Debug] PNG Texture loaded successfully
[VKEngine Debug] (Validation Layer) Loading layer library C:\Program Files (x86)\Overwolf\0.275.0.13.\owclient.dll
[VKEngine Debug] (Validation Layer) Loading layer library C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a991e39d9975490a.\nvoglv64.dll
[VKEngine Debug] (Validation Layer) Loading layer library C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a991e39d9975490a.\nvoglv64.dll
[VKEngine Debug] HDRi Texture loaded successfully
[VKEngine Debug] ---------------------
[VKEngine Debug] Suitable Devices
[VKEngine Debug] ---------------------
[VKEngine Debug] NVIDIA GeForce GTX 1650
[VKEngine Debug] ---------------------
failed to find a suitable GPU!