|
| 1 | +<?xml version="1.0" ?> |
| 2 | +<Params> |
| 3 | + <IK_Definition> |
| 4 | + <LimbIK_Definition> |
| 5 | + <IK EndEffector="Bip01 R Hand" Handle="RgtArm01" Root="Bip01 R UpperArm" Solver="2BIK"/> |
| 6 | + <IK EndEffector="Bip01 L Hand" Handle="LftArm01" Root="Bip01 L UpperArm" Solver="2BIK"/> |
| 7 | + <IK EndEffector="Bip01 R Foot" Handle="RgtLeg01" Root="Bip01 R Thigh" Solver="2BIK"/> |
| 8 | + <IK EndEffector="Bip01 L Foot" Handle="LftLeg01" Root="Bip01 L Thigh" Solver="2BIK"/> |
| 9 | + </LimbIK_Definition> |
| 10 | + |
| 11 | + <Animation_Driven_IK_Targets> |
| 12 | + <ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2RiflePos_IKTarget" Weight="Bip01 RHand2RiflePos_IKBlend"/> |
| 13 | + <ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2Aim_IKTarget" Weight="Bip01 RHand2Aim_IKBlend"/> |
| 14 | + <ADIKTarget Handle="LftArm01" Target="Bip01 LHand2Aim_IKTarget" Weight="Bip01 LHand2Aim_IKBlend"/> |
| 15 | + <ADIKTarget Handle="LftArm01" Target="Bip01 LHand2Weapon_IKTarget" Weight="Bip01 LHand2Weapon_IKBlend"/> |
| 16 | + <ADIKTarget Handle="LftArm01" Target="Bip01 LHand2Pocket_IKTarget" Weight="Bip01 LHand2Pocket_IKBlend"/> |
| 17 | + <ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2Pocket_IKTarget" Weight="Bip01 RHand2Pocket_IKBlend"/> |
| 18 | + <ADIKTarget Handle="LftArm01" Target="Bip01 LHand2RiflePos_IKTarget" Weight="Bip01 LHand2RiflePos_IKBlend"/> |
| 19 | + <ADIKTarget Handle="LftArm01" Target="Bip01 LHand2PistolPos_IKTarget" Weight="Bip01 LHand2PistolPos_IKBlend"/> |
| 20 | + <ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2PistolPos_IKTarget" Weight="Bip01 RHand2PistolPos_IKBlend"/> |
| 21 | + <ADIKTarget Handle="RgtArm01" Target="Bip01 RHand2Weapon_IKTarget" Weight="Bip01 RHand2Weapon_IKBlend"/> |
| 22 | + </Animation_Driven_IK_Targets> |
| 23 | + |
| 24 | + <FeetLock_Definition> |
| 25 | + <RIKHandle Handle="RgtLeg01"/> |
| 26 | + <LIKHandle Handle="LftLeg01"/> |
| 27 | + </FeetLock_Definition> |
| 28 | + |
| 29 | + <Recoil_Definition> |
| 30 | + <RIKHandle Handle="RgtArm01"/> |
| 31 | + <LIKHandle Handle="LftArm01"/> |
| 32 | + <RWeaponJoint JointName="weapon_bone"/> |
| 33 | + <LWeaponJoint JointName="Lweapon_bone"/> |
| 34 | + <ImpactJoints> |
| 35 | + <ImpactJoint Arm="3" Delay="0.3" Weight="0.2" JointName="Bip01 Pelvis" /> |
| 36 | + <ImpactJoint Arm="3" Delay="0.3" Weight="0.2" JointName="Bip01 Spine" /> |
| 37 | + <ImpactJoint Arm="3" Delay="0.3" Weight="0.3" JointName="Bip01 Spine1" /> |
| 38 | + <ImpactJoint Arm="3" Delay="0.0" Weight="1.0" JointName="Bip01 RHand2Aim_IKTarget" /> |
| 39 | + <ImpactJoint Arm="3" Delay="0.2" Weight="0.4" JointName="Bip01 Spine2" /> |
| 40 | + <ImpactJoint Arm="3" Delay="0.2" Weight="0.4" JointName="Bip01 Spine3" /> |
| 41 | + <ImpactJoint Arm="3" Delay="0.15" Weight="0.4" JointName="Bip01 Neck" /> |
| 42 | + |
| 43 | + <ImpactJoint Arm="3" Delay="0.10" Weight="0.10" JointName="Bip01 R Thigh" /> |
| 44 | + <ImpactJoint Arm="3" Delay="0.05" Weight="0.05" JointName="Bip01 R Calf" /> |
| 45 | + <ImpactJoint Arm="3" Delay="0.10" Weight="0.10" JointName="Bip01 L Thigh" /> |
| 46 | + <ImpactJoint Arm="3" Delay="0.05" Weight="0.05" JointName="Bip01 L Calf" /> |
| 47 | + </ImpactJoints> |
| 48 | + </Recoil_Definition> |
| 49 | + |
| 50 | + <LookIK_Definition> |
| 51 | + <LEyeAttachment Name="eye_left" /> |
| 52 | + <REyeAttachment Name="eye_right" /> |
| 53 | + <DirectionalBlends> |
| 54 | + <Joint AnimToken="LookPoses" ParameterJoint="Bip01 Look" StartJoint="Bip01 Look" ReferenceJoint="Bip01 Neck"/> |
| 55 | + </DirectionalBlends> |
| 56 | + <RotationList> |
| 57 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Pelvis"/> |
| 58 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine"/> |
| 59 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine1"/> |
| 60 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine2" /> |
| 61 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine3" /> |
| 62 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Neck" /> |
| 63 | + <Rotation Additive="0" Primary="1" JointName="Bip01 Head" /> |
| 64 | + <Rotation Additive="0" Primary="1" JointName="Bip01 Look" /> |
| 65 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R Clavicle" /> |
| 66 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R UpperArm" /> |
| 67 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L Clavicle" /> |
| 68 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L UpperArm" /> |
| 69 | + </RotationList> |
| 70 | + <PositionList> |
| 71 | + <Position Additive="1" JointName="Bip01 Pelvis"/> |
| 72 | + </PositionList> |
| 73 | + </LookIK_Definition> |
| 74 | + |
| 75 | + <AimIK_Definition> |
| 76 | + <DirectionalBlends> |
| 77 | + <Joint AnimToken="AimPoses" ParameterJoint="Bip01 CustomAim" StartJoint="Bip01 CustomAimStart" ReferenceJoint="Bip01 Pelvis"/> |
| 78 | + </DirectionalBlends> |
| 79 | + <RotationList> |
| 80 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Pelvis"/> |
| 81 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine"/> |
| 82 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine1"/> |
| 83 | + <Rotation Additive="1" Primary="1" JointName="Bip01 Spine2" /> |
| 84 | + <Rotation Additive="0" Primary="1" JointName="Bip01 CustomAim" /> |
| 85 | + <Rotation Additive="0" Primary="1" JointName="Bip01 CustomAimStart" /> |
| 86 | + <Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Aim_IKTarget" /> |
| 87 | + <Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Aim_IKBlend" /> |
| 88 | + <Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Aim_IKTarget" /> |
| 89 | + <Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Aim_IKBlend" /> |
| 90 | + <Rotation Additive="1" Primary="0" JointName="Bip01 Spine3" /> |
| 91 | + <Rotation Additive="0" Primary="0" JointName="Bip01 Neck" /> |
| 92 | + <Rotation Additive="0" Primary="0" JointName="Bip01 Head" /> |
| 93 | + <Rotation Additive="0" Primary="0" JointName="weapon_bone" /> |
| 94 | + <Rotation Additive="0" Primary="0" JointName="Lweapon_bone" /> |
| 95 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R Clavicle" /> |
| 96 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R UpperArm" /> |
| 97 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R ForeArm" /> |
| 98 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R Hand" /> |
| 99 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L Clavicle" /> |
| 100 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L UpperArm" /> |
| 101 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L ForeArm" /> |
| 102 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L Hand" /> |
| 103 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L Thigh" /> |
| 104 | + <Rotation Additive="1" Primary="0" JointName="Bip01 L Calf" /> |
| 105 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R Thigh" /> |
| 106 | + <Rotation Additive="1" Primary="0" JointName="Bip01 R Calf" /> |
| 107 | + <Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Weapon_IKTarget" /> |
| 108 | + <Rotation Additive="0" Primary="0" JointName="Bip01 LHand2Weapon_IKBlend" /> |
| 109 | + <Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Weapon_IKTarget" /> |
| 110 | + <Rotation Additive="0" Primary="0" JointName="Bip01 RHand2Weapon_IKBlend" /> |
| 111 | + </RotationList> |
| 112 | + <PositionList> |
| 113 | + <Position Additive="1" JointName="Bip01 Pelvis"/> |
| 114 | + <Position Additive="0" JointName="Bip01 CustomAim" /> |
| 115 | + <Position Additive="0" JointName="Bip01 CustomAimStart" /> |
| 116 | + <Position Additive="0" JointName="Bip01 LHand2Aim_IKTarget"/> |
| 117 | + <Position Additive="0" JointName="Bip01 LHand2Aim_IKBlend"/> |
| 118 | + <Position Additive="0" JointName="Bip01 RHand2Aim_IKTarget"/> |
| 119 | + <Position Additive="0" JointName="Bip01 RHand2Aim_IKBlend"/> |
| 120 | + <Position Additive="0" JointName="weapon_bone"/> |
| 121 | + <Position Additive="0" JointName="Lweapon_bone"/> |
| 122 | + <Position Additive="0" JointName="Bip01 LHand2Weapon_IKTarget"/> |
| 123 | + <Position Additive="0" JointName="Bip01 LHand2Weapon_IKBlend"/> |
| 124 | + <Position Additive="0" JointName="Bip01 RHand2Weapon_IKTarget"/> |
| 125 | + <Position Additive="0" JointName="Bip01 RHand2Weapon_IKBlend"/> |
| 126 | + </PositionList> |
| 127 | + </AimIK_Definition> |
| 128 | + </IK_Definition> |
| 129 | + |
| 130 | + <Lod> |
| 131 | + <JointList level="1"> |
| 132 | + <Joint name="Bip01"/> |
| 133 | + <Joint name="Bip01 Pelvis"/> |
| 134 | + <Joint name="Bip01 Spine"/> |
| 135 | + <Joint name="Bip01 Spine1"/> |
| 136 | + <Joint name="Bip01 Spine2"/> |
| 137 | + <Joint name="Bip01 Spine3"/> |
| 138 | + <Joint name="Bip01 Neck"/> |
| 139 | + <Joint name="Bip01 Head"/> |
| 140 | + <Joint name="Bip01 L Thigh"/> |
| 141 | + <Joint name="Bip01 L Calf"/> |
| 142 | + <Joint name="Bip01 L Foot"/> |
| 143 | + <Joint name="Bip01 L Toe0"/> |
| 144 | + <Joint name="Bip01 R Thigh"/> |
| 145 | + <Joint name="Bip01 R Calf"/> |
| 146 | + <Joint name="Bip01 R Foot"/> |
| 147 | + <Joint name="Bip01 R Toe0"/> |
| 148 | + <Joint name="Bip01 L Clavicle"/> |
| 149 | + <Joint name="Bip01 L UpperArm"/> |
| 150 | + <Joint name="Bip01 L Forearm"/> |
| 151 | + <Joint name="Bip01 L ForeTwist1"/> |
| 152 | + <Joint name="Bip01 L ForeTwist2"/> |
| 153 | + <Joint name="Bip01 L ForeTwist3"/> |
| 154 | + <Joint name="Bip01 L Hand"/> |
| 155 | + <Joint name="Bip01 L Finger1"/> |
| 156 | + <Joint name="Bip01 L Finger11"/> |
| 157 | + <Joint name="Bip01 L Finger2"/> |
| 158 | + <Joint name="Bip01 L Finger21"/> |
| 159 | + <Joint name="Bip01 L Finger3"/> |
| 160 | + <Joint name="Bip01 L Finger31"/> |
| 161 | + <Joint name="Bip01 L Finger4"/> |
| 162 | + <Joint name="Bip01 L Finger41"/> |
| 163 | + <Joint name="Bip01 R Clavicle"/> |
| 164 | + <Joint name="Bip01 R UpperArm"/> |
| 165 | + <Joint name="Bip01 R Forearm"/> |
| 166 | + <Joint name="Bip01 R ForeTwist1"/> |
| 167 | + <Joint name="Bip01 R ForeTwist2"/> |
| 168 | + <Joint name="Bip01 R ForeTwist3"/> |
| 169 | + <Joint name="Bip01 R Hand"/> |
| 170 | + <Joint name="Bip01 R Finger1"/> |
| 171 | + <Joint name="Bip01 R Finger11"/> |
| 172 | + <Joint name="Bip01 R Finger2"/> |
| 173 | + <Joint name="Bip01 R Finger21"/> |
| 174 | + <Joint name="Bip01 R Finger3"/> |
| 175 | + <Joint name="Bip01 R Finger31"/> |
| 176 | + <Joint name="Bip01 R Finger4"/> |
| 177 | + <Joint name="Bip01 R Finger41"/> |
| 178 | + <Joint name="weapon_bone"/> |
| 179 | + <Joint name="Lweapon_bone"/> |
| 180 | + <Joint name="Bip01 CustomAim"/> |
| 181 | + <Joint name="Bip01 CustomAimStart"/> |
| 182 | + <Joint name="Bip01 LHand2Weapon_IKTarget"/> |
| 183 | + <Joint name="Bip01 LHand2Weapon_IKBlend"/> |
| 184 | + <Joint name="Bip01 RHand2Weapon_IKTarget"/> |
| 185 | + <Joint name="Bip01 RHand2Weapon_IKBlend"/> |
| 186 | + <Joint name="Bip01 LHand2Aim_IKTarget"/> |
| 187 | + <Joint name="Bip01 LHand2Aim_IKBlend"/> |
| 188 | + <Joint name="Bip01 RHand2Aim_IKTarget"/> |
| 189 | + <Joint name="Bip01 RHand2Aim_IKBlend"/> |
| 190 | + <Joint name="Bip01 planeTargetLeft" /> |
| 191 | + <Joint name="Bip01 planeTargetRight" /> |
| 192 | + </JointList> |
| 193 | + <JointList level="2"> |
| 194 | + <Joint name="Bip01"/> |
| 195 | + <Joint name="Bip01 Pelvis"/> |
| 196 | + <Joint name="Bip01 Spine"/> |
| 197 | + <Joint name="Bip01 Spine1"/> |
| 198 | + <Joint name="Bip01 Spine2"/> |
| 199 | + <Joint name="Bip01 Spine3"/> |
| 200 | + <Joint name="Bip01 Neck"/> |
| 201 | + <Joint name="Bip01 Head"/> |
| 202 | + <Joint name="Bip01 L Thigh"/> |
| 203 | + <Joint name="Bip01 L Calf"/> |
| 204 | + <Joint name="Bip01 L Foot"/> |
| 205 | + <Joint name="Bip01 R Thigh"/> |
| 206 | + <Joint name="Bip01 R Calf"/> |
| 207 | + <Joint name="Bip01 R Foot"/> |
| 208 | + <Joint name="Bip01 L Clavicle"/> |
| 209 | + <Joint name="Bip01 L UpperArm"/> |
| 210 | + <Joint name="Bip01 L Forearm"/> |
| 211 | + <Joint name="Bip01 L Hand"/> |
| 212 | + <Joint name="Bip01 L Finger1"/> |
| 213 | + <Joint name="Bip01 L Finger2"/> |
| 214 | + <Joint name="Bip01 L Finger3"/> |
| 215 | + <Joint name="Bip01 L Finger4"/> |
| 216 | + <Joint name="Bip01 R Clavicle"/> |
| 217 | + <Joint name="Bip01 R UpperArm"/> |
| 218 | + <Joint name="Bip01 R Forearm"/> |
| 219 | + <Joint name="Bip01 R Hand"/> |
| 220 | + <Joint name="Bip01 R Finger1"/> |
| 221 | + <Joint name="Bip01 R Finger2"/> |
| 222 | + <Joint name="Bip01 R Finger3"/> |
| 223 | + <Joint name="Bip01 R Finger4"/> |
| 224 | + <Joint name="weapon_bone"/> |
| 225 | + <Joint name="Lweapon_bone"/> |
| 226 | + <Joint name="Bip01 CustomAim"/> |
| 227 | + <Joint name="Bip01 CustomAimStart"/> |
| 228 | + <Joint name="Bip01 LHand2Weapon_IKTarget"/> |
| 229 | + <Joint name="Bip01 LHand2Weapon_IKBlend"/> |
| 230 | + <Joint name="Bip01 RHand2Weapon_IKTarget"/> |
| 231 | + <Joint name="Bip01 RHand2Weapon_IKBlend"/> |
| 232 | + <Joint name="Bip01 LHand2Aim_IKTarget"/> |
| 233 | + <Joint name="Bip01 LHand2Aim_IKBlend"/> |
| 234 | + <Joint name="Bip01 RHand2Aim_IKTarget"/> |
| 235 | + <Joint name="Bip01 RHand2Aim_IKBlend"/> |
| 236 | + <Joint name="Bip01 planeTargetLeft" /> |
| 237 | + <Joint name="Bip01 planeTargetRight" /> |
| 238 | + </JointList> |
| 239 | + <JointList level="3"> |
| 240 | + <Joint name="Bip01"/> |
| 241 | + <Joint name="Bip01 Pelvis"/> |
| 242 | + <Joint name="Bip01 Spine"/> |
| 243 | + <Joint name="Bip01 Spine1"/> |
| 244 | + <Joint name="Bip01 Spine2"/> |
| 245 | + <Joint name="Bip01 Spine3"/> |
| 246 | + <Joint name="Bip01 Neck"/> |
| 247 | + <Joint name="Bip01 Head"/> |
| 248 | + <Joint name="Bip01 L Thigh"/> |
| 249 | + <Joint name="Bip01 L Calf"/> |
| 250 | + <Joint name="Bip01 L Foot"/> |
| 251 | + <Joint name="Bip01 R Thigh"/> |
| 252 | + <Joint name="Bip01 R Calf"/> |
| 253 | + <Joint name="Bip01 R Foot"/> |
| 254 | + <Joint name="Bip01 L Clavicle"/> |
| 255 | + <Joint name="Bip01 L UpperArm"/> |
| 256 | + <Joint name="Bip01 L Forearm"/> |
| 257 | + <Joint name="Bip01 L Hand"/> |
| 258 | + <Joint name="Bip01 R Clavicle"/> |
| 259 | + <Joint name="Bip01 R UpperArm"/> |
| 260 | + <Joint name="Bip01 R Forearm"/> |
| 261 | + <Joint name="Bip01 R Hand"/> |
| 262 | + <Joint name="weapon_bone"/> |
| 263 | + <Joint name="Lweapon_bone"/> |
| 264 | + <Joint name="Bip01 CustomAim"/> |
| 265 | + <Joint name="Bip01 CustomAimStart"/> |
| 266 | + <Joint name="Bip01 LHand2Weapon_IKTarget"/> |
| 267 | + <Joint name="Bip01 LHand2Weapon_IKBlend"/> |
| 268 | + <Joint name="Bip01 RHand2Weapon_IKTarget"/> |
| 269 | + <Joint name="Bip01 RHand2Weapon_IKBlend"/> |
| 270 | + <Joint name="Bip01 LHand2Aim_IKTarget"/> |
| 271 | + <Joint name="Bip01 LHand2Aim_IKBlend"/> |
| 272 | + <Joint name="Bip01 RHand2Aim_IKTarget"/> |
| 273 | + <Joint name="Bip01 RHand2Aim_IKBlend"/> |
| 274 | + <Joint name="Bip01 planeTargetLeft" /> |
| 275 | + <Joint name="Bip01 planeTargetRight" /> |
| 276 | + </JointList> |
| 277 | + </Lod> |
| 278 | + |
| 279 | + <!-- Deprecated, replaced by BBoxIncludeList and BBoxExtension |
| 280 | + <BBoxExcludeList> |
| 281 | + <Joint name="Bip01 LookTarget"/> |
| 282 | + <Joint name="Bip01 AimTarget"/> |
| 283 | + <Joint name="Bip01 RHand2Aim_IKBlend"/> |
| 284 | + <Joint name="Bip01 LHand2Aim_IKBlend"/> |
| 285 | + <Joint name="Bip01 RHand2RiflePos_IKBlend"/> |
| 286 | + <Joint name="Bip01 LHand2RiflePos_IKBlend"/> |
| 287 | + <Joint name="Bip01 RHand2PistolPos_IKBlend"/> |
| 288 | + <Joint name="Bip01 LHand2PistolPos_IKBlend"/> |
| 289 | + <Joint name="Bip01 RHand2Pocket_IKBlend"/> |
| 290 | + <Joint name="Bip01 LHand2Pocket_IKBlend"/> |
| 291 | + <Joint name="Bip01 RHand2Weapon_IKBlend"/> |
| 292 | + <Joint name="Bip01 LHand2Weapon_IKBlend"/> |
| 293 | + </BBoxExcludeList> --> |
| 294 | + |
| 295 | + <BBoxIncludeList> |
| 296 | + <Joint name="Bip01 L Hand"/> |
| 297 | + <Joint name="Bip01 R Hand"/> |
| 298 | + <Joint name="Bip01 L Foot"/> |
| 299 | + <Joint name="Bip01 R Foot"/> |
| 300 | + <Joint name="Bip01 L Forearm"/> |
| 301 | + <Joint name="Bip01 R Forearm"/> |
| 302 | + <Joint name="Bip01 Head"/> |
| 303 | + <Joint name="Bip01 Pelvis"/> |
| 304 | + </BBoxIncludeList> |
| 305 | + |
| 306 | + <BBoxExtension> |
| 307 | + <Axis negX="0.3" negY="0.3" negZ="0.3" posX="0.3" posY="0.3" posZ="0.3" /> |
| 308 | + </BBoxExtension> |
| 309 | + |
| 310 | + <AnimationList> |
| 311 | + <Animation name="$AnimEventDatabase" path="animations\human\male\events.animevents"/> |
| 312 | + <Animation name="$Include" path="animations\human\male\player.chrparams"/> |
| 313 | + <Animation name="$facelib" path="Objects\Characters\human\generic\skeleton_player_generic.fxl"/> |
| 314 | + </AnimationList> |
| 315 | + |
| 316 | + <ShadowCapsulesList> |
| 317 | + <!-- Head & Body --> |
| 318 | + <Capsule JointName0="Bip01 Head" JointName1="Bip01 Neck" Radius=".1"/> |
| 319 | + <Capsule JointName0="Bip01 Neck" JointName1="Bip01 Spine" Radius=".12"/> |
| 320 | + |
| 321 | + <!-- R Leg --> |
| 322 | + <Capsule JointName0="Bip01 Spine" JointName1="Bip01 R Calf" Radius=".08"/> |
| 323 | + <Capsule JointName0="Bip01 R Calf" JointName1="Bip01 R Foot" Radius=".08"/> |
| 324 | + <Capsule JointName0="Bip01 R Foot" JointName1="Bip01 R Toe0" Radius=".08"/> |
| 325 | + |
| 326 | + <!-- L Leg --> |
| 327 | + <Capsule JointName0="Bip01 Spine" JointName1="Bip01 L Calf" Radius=".08"/> |
| 328 | + <Capsule JointName0="Bip01 L Calf" JointName1="Bip01 L Foot" Radius=".08"/> |
| 329 | + <Capsule JointName0="Bip01 L Foot" JointName1="Bip01 L Toe0" Radius=".08"/> |
| 330 | + |
| 331 | + <!-- R Arm --> |
| 332 | + <Capsule JointName0="Bip01 Neck" JointName1="Bip01 R ForeTwist1" Radius=".06"/> |
| 333 | + <Capsule JointName0="Bip01 R ForeTwist1" JointName1="Bip01 R Finger20" Radius=".06"/> |
| 334 | + |
| 335 | + <!-- L Arm --> |
| 336 | + <Capsule JointName0="Bip01 Neck" JointName1="Bip01 L ForeTwist1" Radius=".06"/> |
| 337 | + <Capsule JointName0="Bip01 L ForeTwist1" JointName1="Bip01 L Finger20" Radius=".06"/> |
| 338 | + </ShadowCapsulesList> |
| 339 | + |
| 340 | +</Params> |
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