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Description
5.0
Compatibility
- Only compatible with CryEngine 3.5 and up.
- Only compatible with Blender 2.7 and up.
- Supports primary assets: CGF, CGA, CHR, SKIN, ANM, I_CAF.
- Compatible with LumberYard.
UI Changes:
- Timeline Editor choose for Add Animation Node window.
- New Generate LODs menuitem.
- Removed Add Bone Geometry, Remove Bone Geometry, Rename Phys Bones menuitems.
- New Physicalize Skeleton menuitem.
- New Clear Skeleton Physics menuitem.
- New Add Locator Locomotion menuitem.
- New Add Primitive Mesh menuitem.
- Edit Inverse Kinematics menuitem name changed to Set Bone Physic and IKs.
- Removed Remove Old Fakebones menuitem.
- New Generate Materials menuitem.
- Export to Game changed to Export to CryEngine.
- Export to Game icon is changed.
New Features:
- New Smoothing System.
- VCloth 2 exporting.
- Custom Normals.
- Bone Axis Orientations.
- X-Axis Skeleton exporting.
- X-Axis Animated Skeleton exporting.
- Player SDK.
- New Physicalize Skeleton tool.
- New Clear Skeleton Physics tool.
- New Generate LODs tool.
- New Generate Materials tool.
- Color exporting for materials.
- New Add Locator Locomotion tool.
- New Add Primitive Mesh tool.
Improvements/Fixes:
- Geometry writing is completely adapted to BMeshes.
- Input prediction for Add Export Node tool.
- Vertex Colors exporting is fixed.
- Calculate normals using with BMesh tessfaces.
- Now smooth normals are calculated according to face areas.
- Bone axis, length and Tool Shelf panel supporting for Add Root Bone tool.
- Tool Shelf panel supporting for Apply Transformaitons tool.
- SelectGameDirectory wrong folder name fixed.
- Default Physic is changed to None.
- Armature writing enhancements.
- Now animation nodes can be stored with skin and chr nodes.
- Geometry name is rearrenged for Library Controllers.
- Apply Modifiers are fixed.
- Apply Modifiers, Export Selected Nodes supporting.
- Custom Icons interface.
- Multiple Cycles Texture support.
- Descriptions for Set Material Physics tool.
- Logs have been improved.
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