Skip to content

Commit 4bcfedd

Browse files
authored
Merge pull request fgsfdsfgs#674 from ZenithMDC/limit-start-armed-to-csim
Limit 'Start Armed' option to Combat Simulator
2 parents 7f68c46 + 6b0c4a1 commit 4bcfedd

File tree

2 files changed

+4
-2
lines changed

2 files changed

+4
-2
lines changed

src/game/bot.c

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -262,7 +262,8 @@ void botSpawn(struct chrdata *chr, u8 respawning)
262262
func0f02e9a0(chr, 0);
263263

264264
#ifndef PLATFORM_N64
265-
if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
265+
if (g_Vars.normmplayerisrunning
266+
&& (g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
266267
&& g_MpSetup.weapons[0] != MPWEAPON_NONE
267268
&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
268269
&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {

src/game/player.c

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1114,7 +1114,8 @@ void playerSpawn(void)
11141114
invGiveSingleWeapon(WEAPON_NIGHTVISION);
11151115
}
11161116

1117-
if ((g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
1117+
if (g_Vars.normmplayerisrunning
1118+
&& (g_MpSetup.options & MPOPTION_SPAWNWITHWEAPON)
11181119
&& g_MpSetup.weapons[0] != MPWEAPON_NONE
11191120
&& g_MpSetup.weapons[0] != MPWEAPON_DISABLED
11201121
&& g_MpSetup.weapons[0] != MPWEAPON_SHIELD) {

0 commit comments

Comments
 (0)