Skip to content

Commit e8e308e

Browse files
committed
prepare for new revision
1 parent 8383f84 commit e8e308e

File tree

3 files changed

+6
-6
lines changed

3 files changed

+6
-6
lines changed

examples/[template][pc][vscode]/Makefile

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -150,9 +150,9 @@ ifeq ($(OS),Windows_NT)
150150
LDFLAG += -flto
151151
else
152152
# For other platform, we are allowed to set the optimization level
153-
CCFLAG += -Ofast
154-
CCFLAG += -flto
155-
LDFLAG += -flto
153+
CCFLAG += -O0
154+
#CCFLAG += -flto
155+
#LDFLAG += -flto
156156
endif
157157
#================================== DO NOT MODIFY UNLESS YOU KNOW THE CONSEQUENCES ====================================#
158158
.DEFAULT_GOAL = all

examples/[template][pc][vscode]/main.c

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -399,7 +399,7 @@ typedef struct demo_scene_t {
399399

400400
static demo_scene_t const c_SceneLoaders[] = {
401401

402-
#if 1
402+
#if 0
403403

404404
#if defined(__DISP0_CFG_COLOR_SOLUTION__) && __DISP0_CFG_COLOR_SOLUTION__ == 1
405405
{

examples/[template][pc][vscode]/platform/arm_2d_disp_adapter_0.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -96,13 +96,13 @@ extern "C" {
9696
// <o>Width of the PFB block
9797
// <i> The width of your PFB block size used in disp0
9898
#ifndef __DISP0_CFG_PFB_BLOCK_WIDTH__
99-
# define __DISP0_CFG_PFB_BLOCK_WIDTH__ __DISP0_CFG_SCEEN_WIDTH__
99+
# define __DISP0_CFG_PFB_BLOCK_WIDTH__ 8 //__DISP0_CFG_SCEEN_WIDTH__
100100
#endif
101101

102102
// <o>Height of the PFB block
103103
// <i> The height of your PFB block size used in disp0
104104
#ifndef __DISP0_CFG_PFB_BLOCK_HEIGHT__
105-
# define __DISP0_CFG_PFB_BLOCK_HEIGHT__ (__DISP0_CFG_SCEEN_HEIGHT__ / 10)
105+
# define __DISP0_CFG_PFB_BLOCK_HEIGHT__ 8 //(__DISP0_CFG_SCEEN_HEIGHT__ / 10)
106106
#endif
107107

108108
// <o>Width Alignment of generated PFBs

0 commit comments

Comments
 (0)