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Fix typos in counter documentation (#101)
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docs/mali-g310_counter_reference.html

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@@ -111,7 +111,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
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efficiently, allowing the queues to run their workloads in parallel.</p>
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<h3>Profiling GPU memory bandwidth</h3>
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<p>GPUs are a data-plane processors, so memory access efficiency is an important
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<p>GPUs are data-plane processors, so memory access efficiency is an important
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factor for overall performance.</p>
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<p><img alt="Valhall memory system" src="./images/bifrost-memory-system.svg" /></p>
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<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -183,10 +183,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
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easier for developers to understand the feedback.</p>
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<p><img alt="Valhall shader core" src="./images/valhall-shader-core.svg" /></p>
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<p>Supplementing the workload size counters, the Arm GPU also provide counters
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that indicate areas where content is not following best practice guidelines.
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<p>Supplementing the workload size counters, Arm GPUs also provide counters that
187+
indicate areas where content is not following best practice guidelines.
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Improving these best practice metrics will nearly always improve your
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application's performance.</p>
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application's performance or energy efficiency.</p>
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</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g31_counter_reference.html

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@@ -108,7 +108,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
109109
efficiently, allowing the queues to run their workloads in parallel.</p>
110110
<h3>Profiling GPU memory bandwidth</h3>
111-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
111+
<p>GPUs are data-plane processors, so memory access efficiency is an important
112112
factor for overall performance.</p>
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<p><img alt="Bifrost memory system" src="./images/bifrost-memory-system.svg" /></p>
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<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -180,10 +180,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
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easier for developers to understand the feedback.</p>
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<p><img alt="Bifrost shader core" src="./images/bifrost-shader-core.svg" /></p>
183-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
184-
that indicate areas where content is not following best practice guidelines.
183+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
184+
indicate areas where content is not following best practice guidelines.
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Improving these best practice metrics will nearly always improve your
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application's performance.</p>
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application's performance or energy efficiency.</p>
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</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g510_counter_reference.html

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@@ -111,7 +111,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
112112
efficiently, allowing the queues to run their workloads in parallel.</p>
113113
<h3>Profiling GPU memory bandwidth</h3>
114-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
114+
<p>GPUs are data-plane processors, so memory access efficiency is an important
115115
factor for overall performance.</p>
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<p><img alt="Valhall memory system" src="./images/bifrost-memory-system.svg" /></p>
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<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -183,10 +183,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
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easier for developers to understand the feedback.</p>
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<p><img alt="Valhall shader core" src="./images/valhall-shader-core.svg" /></p>
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<p>Supplementing the workload size counters, the Arm GPU also provide counters
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that indicate areas where content is not following best practice guidelines.
186+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
187+
indicate areas where content is not following best practice guidelines.
188188
Improving these best practice metrics will nearly always improve your
189-
application's performance.</p>
189+
application's performance or energy efficiency.</p>
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</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g51_counter_reference.html

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Original file line numberDiff line numberDiff line change
@@ -108,7 +108,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
109109
efficiently, allowing the queues to run their workloads in parallel.</p>
110110
<h3>Profiling GPU memory bandwidth</h3>
111-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
111+
<p>GPUs are data-plane processors, so memory access efficiency is an important
112112
factor for overall performance.</p>
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<p><img alt="Bifrost memory system" src="./images/bifrost-memory-system.svg" /></p>
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<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -180,10 +180,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
181181
easier for developers to understand the feedback.</p>
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<p><img alt="Bifrost shader core" src="./images/bifrost-shader-core.svg" /></p>
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<p>Supplementing the workload size counters, the Arm GPU also provide counters
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that indicate areas where content is not following best practice guidelines.
183+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
184+
indicate areas where content is not following best practice guidelines.
185185
Improving these best practice metrics will nearly always improve your
186-
application's performance.</p>
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application's performance or energy efficiency.</p>
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</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g52_counter_reference.html

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
109109
efficiently, allowing the queues to run their workloads in parallel.</p>
110110
<h3>Profiling GPU memory bandwidth</h3>
111-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
111+
<p>GPUs are data-plane processors, so memory access efficiency is an important
112112
factor for overall performance.</p>
113113
<p><img alt="Bifrost memory system" src="./images/bifrost-memory-system.svg" /></p>
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<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -180,10 +180,10 @@ <h3>Profiling workload</h3>
180180
context of API constructs, such as vertices, triangles, and pixels making it
181181
easier for developers to understand the feedback.</p>
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<p><img alt="Bifrost shader core" src="./images/bifrost-shader-core.svg" /></p>
183-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
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that indicate areas where content is not following best practice guidelines.
183+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
184+
indicate areas where content is not following best practice guidelines.
185185
Improving these best practice metrics will nearly always improve your
186-
application's performance.</p>
186+
application's performance or energy efficiency.</p>
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</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g57_counter_reference.html

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -108,7 +108,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
109109
efficiently, allowing the queues to run their workloads in parallel.</p>
110110
<h3>Profiling GPU memory bandwidth</h3>
111-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
111+
<p>GPUs are data-plane processors, so memory access efficiency is an important
112112
factor for overall performance.</p>
113113
<p><img alt="Valhall memory system" src="./images/bifrost-memory-system.svg" /></p>
114114
<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -180,10 +180,10 @@ <h3>Profiling workload</h3>
180180
context of API constructs, such as vertices, triangles, and pixels making it
181181
easier for developers to understand the feedback.</p>
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<p><img alt="Valhall shader core" src="./images/valhall-shader-core.svg" /></p>
183-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
184-
that indicate areas where content is not following best practice guidelines.
183+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
184+
indicate areas where content is not following best practice guidelines.
185185
Improving these best practice metrics will nearly always improve your
186-
application's performance.</p>
186+
application's performance or energy efficiency.</p>
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</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g610_counter_reference.html

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -111,7 +111,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
112112
efficiently, allowing the queues to run their workloads in parallel.</p>
113113
<h3>Profiling GPU memory bandwidth</h3>
114-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
114+
<p>GPUs are data-plane processors, so memory access efficiency is an important
115115
factor for overall performance.</p>
116116
<p><img alt="Valhall memory system" src="./images/bifrost-memory-system.svg" /></p>
117117
<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -183,10 +183,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
184184
easier for developers to understand the feedback.</p>
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<p><img alt="Valhall shader core" src="./images/valhall-shader-core.svg" /></p>
186-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
187-
that indicate areas where content is not following best practice guidelines.
186+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
187+
indicate areas where content is not following best practice guidelines.
188188
Improving these best practice metrics will nearly always improve your
189-
application's performance.</p>
189+
application's performance or energy efficiency.</p>
190190
</div>
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<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g615_counter_reference.html

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -111,7 +111,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
112112
efficiently, allowing the queues to run their workloads in parallel.</p>
113113
<h3>Profiling GPU memory bandwidth</h3>
114-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
114+
<p>GPUs are data-plane processors, so memory access efficiency is an important
115115
factor for overall performance.</p>
116116
<p><img alt="Valhall memory system" src="./images/bifrost-memory-system.svg" /></p>
117117
<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -183,10 +183,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
184184
easier for developers to understand the feedback.</p>
185185
<p><img alt="Valhall shader core" src="./images/valhall-shader-core.svg" /></p>
186-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
187-
that indicate areas where content is not following best practice guidelines.
186+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
187+
indicate areas where content is not following best practice guidelines.
188188
Improving these best practice metrics will nearly always improve your
189-
application's performance.</p>
189+
application's performance or energy efficiency.</p>
190190
</div>
191191
<div class="lgc-section">
192192
<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g620_counter_reference.html

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -112,7 +112,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
113113
efficiently, allowing the queues to run their workloads in parallel.</p>
114114
<h3>Profiling GPU memory bandwidth</h3>
115-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
115+
<p>GPUs are data-plane processors, so memory access efficiency is an important
116116
factor for overall performance.</p>
117117
<p><img alt="5th Generation memory system" src="./images/bifrost-memory-system.svg" /></p>
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<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -184,10 +184,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
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easier for developers to understand the feedback.</p>
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<p><img alt="5th Generation shader core" src="./images/valhall-shader-core.svg" /></p>
187-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
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that indicate areas where content is not following best practice guidelines.
187+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
188+
indicate areas where content is not following best practice guidelines.
189189
Improving these best practice metrics will nearly always improve your
190-
application's performance.</p>
190+
application's performance or energy efficiency.</p>
191191
</div>
192192
<div class="lgc-section">
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<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

docs/mali-g625_counter_reference.html

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -112,7 +112,7 @@ <h4>GPU queues</h4>
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workload. In addition you can see if your application is using barriers
113113
efficiently, allowing the queues to run their workloads in parallel.</p>
114114
<h3>Profiling GPU memory bandwidth</h3>
115-
<p>GPUs are a data-plane processors, so memory access efficiency is an important
115+
<p>GPUs are data-plane processors, so memory access efficiency is an important
116116
factor for overall performance.</p>
117117
<p><img alt="5th Generation memory system" src="./images/bifrost-memory-system.svg" /></p>
118118
<p>Memory system performance outside of the GPU cannot be directly observed via
@@ -184,10 +184,10 @@ <h3>Profiling workload</h3>
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context of API constructs, such as vertices, triangles, and pixels making it
185185
easier for developers to understand the feedback.</p>
186186
<p><img alt="5th Generation shader core" src="./images/valhall-shader-core.svg" /></p>
187-
<p>Supplementing the workload size counters, the Arm GPU also provide counters
188-
that indicate areas where content is not following best practice guidelines.
187+
<p>Supplementing the workload size counters, Arm GPUs also provide counters that
188+
indicate areas where content is not following best practice guidelines.
189189
Improving these best practice metrics will nearly always improve your
190-
application's performance.</p>
190+
application's performance or energy efficiency.</p>
191191
</div>
192192
<div class="lgc-section">
193193
<h2 id="s_gpufrontend">GPU Front-end <span data-bs-toggle="tooltip" data-bs-delay="400" data-bs-placement="right" title="Copy to clipboard"><a class="lgc-link-copy link-secondary"><i class="fa-solid fa-link"></i></a></span></h2>

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