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Fix ArchInfo typo (#104)
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docs/mali-g620_counter_reference.html

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@@ -104,8 +104,8 @@ <h4>GPU queues</h4>
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</ul>
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<p>The Compute queue is used for all compute-like workloads, including compute
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shaders, buffer transfers, geometry shaders, and tessellation shaders. The
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Binning phase queue queue is used for computing vertex positions and binning.
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The Main queue is used for the main render pass processing, including vertex
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Binning phase queue is used for computing vertex positions and binning. The
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Main queue is used for the main render pass processing, including vertex
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shading and fragment shading, and most image transfers.</p>
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<p>Monitoring your application's queue usage is the first stage of profiling an
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Arm GPU, as the queue costs give the overall processing cost of each type of

docs/mali-g625_counter_reference.html

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -104,8 +104,8 @@ <h4>GPU queues</h4>
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</ul>
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<p>The Compute queue is used for all compute-like workloads, including compute
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shaders, buffer transfers, geometry shaders, and tessellation shaders. The
107-
Binning phase queue queue is used for computing vertex positions and binning.
108-
The Main queue is used for the main render pass processing, including vertex
107+
Binning phase queue is used for computing vertex positions and binning. The
108+
Main queue is used for the main render pass processing, including vertex
109109
shading and fragment shading, and most image transfers.</p>
110110
<p>Monitoring your application's queue usage is the first stage of profiling an
111111
Arm GPU, as the queue costs give the overall processing cost of each type of

docs/mali-g720_counter_reference.html

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -104,8 +104,8 @@ <h4>GPU queues</h4>
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</ul>
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<p>The Compute queue is used for all compute-like workloads, including compute
106106
shaders, buffer transfers, geometry shaders, and tessellation shaders. The
107-
Binning phase queue queue is used for computing vertex positions and binning.
108-
The Main queue is used for the main render pass processing, including vertex
107+
Binning phase queue is used for computing vertex positions and binning. The
108+
Main queue is used for the main render pass processing, including vertex
109109
shading and fragment shading, and most image transfers.</p>
110110
<p>Monitoring your application's queue usage is the first stage of profiling an
111111
Arm GPU, as the queue costs give the overall processing cost of each type of

docs/mali-g725_counter_reference.html

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -104,8 +104,8 @@ <h4>GPU queues</h4>
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</ul>
105105
<p>The Compute queue is used for all compute-like workloads, including compute
106106
shaders, buffer transfers, geometry shaders, and tessellation shaders. The
107-
Binning phase queue queue is used for computing vertex positions and binning.
108-
The Main queue is used for the main render pass processing, including vertex
107+
Binning phase queue is used for computing vertex positions and binning. The
108+
Main queue is used for the main render pass processing, including vertex
109109
shading and fragment shading, and most image transfers.</p>
110110
<p>Monitoring your application's queue usage is the first stage of profiling an
111111
Arm GPU, as the queue costs give the overall processing cost of each type of

docs/mali_g1_counter_reference.html

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -104,8 +104,8 @@ <h4>GPU queues</h4>
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</ul>
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<p>The Compute queue is used for all compute-like workloads, including compute
106106
shaders, buffer transfers, geometry shaders, and tessellation shaders. The
107-
Binning phase queue queue is used for computing vertex positions and binning.
108-
The Main queue is used for the main render pass processing, including vertex
107+
Binning phase queue is used for computing vertex positions and binning. The
108+
Main queue is used for the main render pass processing, including vertex
109109
shading and fragment shading, and most image transfers.</p>
110110
<p>Monitoring your application's queue usage is the first stage of profiling an
111111
Arm GPU, as the queue costs give the overall processing cost of each type of

specification/database/Mali-ArchitectureInfo.xml

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@@ -731,10 +731,9 @@
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The Compute queue is used for all compute-like workloads, including
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compute shaders, buffer transfers, geometry shaders, and tessellation
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shaders. The Binning phase queue queue is used for computing vertex
735-
positions and binning. The Main queue is used for the main render pass
736-
processing, including vertex shading and fragment shading, and most image
737-
transfers.
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shaders. The Binning phase queue is used for computing vertex positions
735+
and binning. The Main queue is used for the main render pass processing,
736+
including vertex shading and fragment shading, and most image transfers.
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Monitoring your application's queue usage is the first stage of profiling
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an Arm GPU, as the queue costs give the overall processing cost of each

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