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Allow layers to enable VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT in vkGetPhysicalDeviceToolPropertiesEXT() #151

@solidpixel

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@solidpixel

Some game engines (e.g. UE5) will emit debug markers if vkGetPhysicalDeviceToolPropertiesEXT() returns VK_TOOL_PURPOSE_DEBUG_MARKERS_BIT_EXT, so we should support this to prevent users needing to configure via a separate mechanism.

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