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Add scene selector menu
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+15
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mods/anna_post_true/__init__.py

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@@ -23,7 +23,7 @@ def mod_load(self):
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if NoFunAllowed:
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tocompile = """
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screen dummy:
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imagebutton auto "ui/dev_%s.png" action [Start('anna_post_true_bootstrap'), Play("audio", "se/sounds/open.wav")] hovered Play("audio", "se/sounds/select.ogg") xalign 0.03 yalign 0.88
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imagebutton auto "ui/dev_%s.png" action [Show('post_true_sceneselect'), Play("audio", "se/sounds/open.wav")] hovered Play("audio", "se/sounds/select.ogg") xalign 0.03 yalign 0.88
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""" # This is ren'py code we want to compile. The parser can accomplish this for us.
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rv = parser.parse("FNDummy", tocompile) # Assembles an AST for the above code.
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targetDisp = None

mods/anna_post_true/common.rpy

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@@ -0,0 +1,14 @@
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screen post_true_sceneselect tag smallscreen:
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modal True
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window id "modmenu" at popup:
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style "smallwindow"
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vbox xalign 0.5 yalign 0.5:
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spacing 10
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textbutton "Adine" action [Hide("post_true_sceneselect"), Start("adine_post_true_bootstrap")] hovered Play("audio", "se/sounds/select.ogg") style "menubutton2"
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textbutton "Anna" action [Hide("post_true_sceneselect"), Start("anna_post_true_bootstrap")] hovered Play("audio", "se/sounds/select.ogg") style "menubutton2"
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textbutton "Bryce" action [Hide("post_true_sceneselect"), Start("bryce_post_true_bootstrap")] hovered Play("audio", "se/sounds/select.ogg") style "menubutton2"
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textbutton "Remy" action [Hide("post_true_sceneselect"), Start("remy_post_true_bootstrap")] hovered Play("audio", "se/sounds/select.ogg") style "menubutton2"
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imagebutton idle "image/ui/close_idle.png" hover "image/ui/close_hover.png" action [Hide("post_true_sceneselect"), Play("audio", "se/sounds/close.ogg")] hovered Play("audio", "se/sounds/select.ogg") style "smallwindowclose" at nav_button

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