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script.js
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46 lines (41 loc) · 1.57 KB
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let choices = document.querySelectorAll('#option');
let userScore = 0;
let compScore = 0;
let user_score = document.querySelector('#userScore');
let comp_score = document.querySelector('#compScore');
let your_choice = document.querySelector('#user_choice');
let comp_choice = document.querySelector('#comp_choice');
let resetBtn = document.querySelector('#resetbtn');
const playGame=(userChoice, compChoice)=>{
if ((userChoice==='rock' && compChoice==='scissor') || (userChoice==='paper' && compChoice==='rock') || (userChoice==='scissor' && compChoice==='paper')){
userScore ++
} else if (userChoice!=compChoice){
compScore ++
}
resetBtn.classList.remove('hidden');
};
const random_choice = () => {
let options = ["rock", "paper", "scissor"];
let index = Math.floor(Math.random()*3);
return options[index];
};
choices.forEach((choice)=>{
choice.addEventListener('click',()=>{
const user_choice = choice.getAttribute('name');
let computer_choice = random_choice();
your_choice.innerText = user_choice[0].toUpperCase() + user_choice.slice(1);
comp_choice.innerText = computer_choice[0].toUpperCase() + computer_choice.slice(1);
playGame(user_choice, computer_choice);
user_score.innerText = userScore;
comp_score.innerText = compScore;
});
});
resetBtn.addEventListener('click',()=>{
your_choice.innerText = '';
comp_choice.innerText = '';
userScore = 0;
user_score.innerText = '0';
compScore = 0;
comp_score.innerText = '0';
resetBtn.classList.add('hidden');
});