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Jacynth going live
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src/games/jacynth.ts

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -47,7 +47,7 @@ export class JacynthGame extends GameBase {
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uid: "jacynth",
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playercounts: [2,3],
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version: "20241212",
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dateAdded: "2023-06-18",
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dateAdded: "2024-12-15",
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// i18next.t("apgames:descriptions.jacynth")
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description: "apgames:descriptions.jacynth",
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// i18next.t("apgames:notes.jacynth")
@@ -75,7 +75,7 @@ export class JacynthGame extends GameBase {
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}
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],
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categories: ["goal>score>eog", "mechanic>place", "mechanic>network", "mechanic>hidden", "board>shape>rect", "board>connect>rect", "components>decktet"],
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flags: ["experimental", "scores", "random-start", "no-moves", "custom-randomization", "no-explore"],
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flags: ["scores", "random-start", "no-moves", "custom-randomization", "no-explore"],
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};
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public static coords2algebraic(x: number, y: number): string {
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return GameBase.coords2algebraic(x, y, 6);
@@ -685,8 +685,6 @@ export class JacynthGame extends GameBase {
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}
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}
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// create an area for all invisible cards
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// we still need to know what cards are visible so we can
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// draw the invisible ones
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const hands = this.hands.map(h => [...h]);
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const visibleCards = [...this.board.values(), ...hands.flat()].map(uid => Card.deserialize(uid));
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if (visibleCards.includes(undefined)) {

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