@@ -47,7 +47,7 @@ export class JacynthGame extends GameBase {
4747 uid : "jacynth" ,
4848 playercounts : [ 2 , 3 ] ,
4949 version : "20241212" ,
50- dateAdded : "2023-06-18 " ,
50+ dateAdded : "2024-12-15 " ,
5151 // i18next.t("apgames:descriptions.jacynth")
5252 description : "apgames:descriptions.jacynth" ,
5353 // i18next.t("apgames:notes.jacynth")
@@ -75,7 +75,7 @@ export class JacynthGame extends GameBase {
7575 }
7676 ] ,
7777 categories : [ "goal>score>eog" , "mechanic>place" , "mechanic>network" , "mechanic>hidden" , "board>shape>rect" , "board>connect>rect" , "components>decktet" ] ,
78- flags : [ "experimental" , " scores", "random-start" , "no-moves" , "custom-randomization" , "no-explore" ] ,
78+ flags : [ "scores" , "random-start" , "no-moves" , "custom-randomization" , "no-explore" ] ,
7979 } ;
8080 public static coords2algebraic ( x : number , y : number ) : string {
8181 return GameBase . coords2algebraic ( x , y , 6 ) ;
@@ -685,8 +685,6 @@ export class JacynthGame extends GameBase {
685685 }
686686 }
687687 // create an area for all invisible cards
688- // we still need to know what cards are visible so we can
689- // draw the invisible ones
690688 const hands = this . hands . map ( h => [ ...h ] ) ;
691689 const visibleCards = [ ...this . board . values ( ) , ...hands . flat ( ) ] . map ( uid => Card . deserialize ( uid ) ) ;
692690 if ( visibleCards . includes ( undefined ) ) {
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