@@ -152,7 +152,7 @@ export class CifraGame extends GameBase {
152152 if ( this . gameover ) { return [ ] ; }
153153
154154 // side choosing
155- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
155+ if ( this . firstChoice === undefined ) {
156156 return [ "light,top" , "light,bottom" , "dark,top" , "dark,bottom" , "light,left" , "light,right" , "dark,left" , "dark,right" ] ;
157157 }
158158
@@ -200,7 +200,7 @@ export class CifraGame extends GameBase {
200200 }
201201
202202 public getButtons ( ) : ICustomButton [ ] {
203- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
203+ if ( this . firstChoice === undefined ) {
204204 return [
205205 { label : "cifra.lt" , move : "light,top" } ,
206206 { label : "cifra.lb" , move : "light,bottom" } ,
@@ -216,7 +216,7 @@ export class CifraGame extends GameBase {
216216 }
217217
218218 public randomMove ( ) : string {
219- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
219+ if ( this . firstChoice === undefined ) {
220220 const shuffled = shuffle ( [ "light,top" , "light,bottom" , "dark,top" , "dark,bottom" , "light,left" , "light,right" , "dark,left" , "dark,right" ] ) as string [ ] ;
221221 return shuffled [ 0 ] ;
222222 } else if ( ( this . variants . includes ( "sum" ) || this . variants . includes ( "king" ) ) && this . stack . length <= 3 ) {
@@ -253,7 +253,7 @@ export class CifraGame extends GameBase {
253253 }
254254
255255 public getHomeRowCol ( p : playerid ) : { col ?: number ; row ?: number } | undefined {
256- if ( this . stack . length < 2 || this . firstChoice === undefined ) {
256+ if ( this . firstChoice === undefined ) {
257257 return undefined ;
258258 }
259259 const [ , position ] = this . firstChoice . split ( "," ) ;
@@ -267,15 +267,15 @@ export class CifraGame extends GameBase {
267267 }
268268
269269 public get firstPos ( ) : string | undefined {
270- if ( this . stack . length < 2 || this . firstChoice === undefined ) {
270+ if ( this . firstChoice === undefined ) {
271271 return undefined ;
272272 }
273273 const [ , position ] = this . firstChoice . split ( "," ) ;
274274 return position ;
275275 }
276276
277277 public getPlayerColour ( p : playerid ) : number | string {
278- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
278+ if ( this . firstChoice === undefined ) {
279279 return "#808080" ;
280280 }
281281 const [ shade , ] = this . firstChoice . split ( "," ) ;
@@ -285,7 +285,7 @@ export class CifraGame extends GameBase {
285285 }
286286
287287 public getPlayerShade ( p : playerid ) : Shade | undefined {
288- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
288+ if ( this . firstChoice === undefined ) {
289289 return undefined
290290 }
291291 const [ shade , ] = this . firstChoice . split ( "," ) ;
@@ -381,7 +381,7 @@ export class CifraGame extends GameBase {
381381
382382 if ( m . length === 0 ) {
383383 let context = "play" ;
384- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
384+ if ( this . firstChoice === undefined ) {
385385 context = "choose" ;
386386 } else if ( ( this . variants . includes ( "king" ) || this . variants . includes ( "sum" ) ) && this . stack . length <= 2 ) {
387387 context = "setup" ;
@@ -393,7 +393,7 @@ export class CifraGame extends GameBase {
393393 }
394394
395395 // setup scenarios first
396- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
396+ if ( this . firstChoice === undefined ) {
397397 const [ shade , pos ] = m . split ( "," )
398398 if ( ( shade === "light" || shade === "dark" ) && ( pos === "top" || pos === "bottom" || pos === "left" || pos === "right" ) ) {
399399 result . valid = true ;
@@ -534,7 +534,7 @@ export class CifraGame extends GameBase {
534534 }
535535
536536 // choosing sides
537- if ( this . stack . length === 1 || this . firstChoice === undefined ) {
537+ if ( this . firstChoice === undefined ) {
538538 this . firstChoice = m ;
539539 this . results . push ( { type : "affiliate" , which : m } ) ;
540540 // if in default Dash mode, populate the board
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