@@ -87,7 +87,7 @@ export class StawvsGame extends GameBase {
8787 { uid : "pieces-2" }
8888 ] ,
8989 categories : [ "goal>score>eog" , "mechanic>set" , "board>shape>rect" , "board>connect>rect" , "components>pyramids" , "other>2+players" ] ,
90- flags : [ "scores" , "autopass" ]
90+ flags : [ "scores" , "autopass" , "experimental" ]
9191 } ;
9292
9393 public static coords2algebraic ( x : number , y : number ) : string {
@@ -126,13 +126,13 @@ export class StawvsGame extends GameBase {
126126 emptyCells = this . getFourRandomCells ( ) ;
127127
128128 this . pieceCount = this . getPieceCount ( ) ;
129-
129+
130130 const board = new Map < string , CellContents > ( [ ] ) ;
131131 const bag : Pyramid [ ] = [ ] ;
132132 for ( let stash = 0 ; stash < triosPerColor ; stash ++ ) {
133133 for ( let size = 1 ; size < numberOfColors ; size ++ ) {
134134 for ( let c = 0 ; c < allColours . length ; c ++ ) {
135- bag . push ( [ allColours [ c ] , size ] as Pyramid ) ;
135+ bag . push ( [ allColours [ c ] , size ] as Pyramid ) ;
136136 }
137137 }
138138 }
@@ -146,8 +146,8 @@ export class StawvsGame extends GameBase {
146146 }
147147 }
148148
149- const captured = Array ( this . numplayers ) . fill ( [ ] ) ;
150-
149+ const captured = Array ( this . numplayers ) . fill ( [ ] ) ;
150+
151151 const fresh : IMoveState = {
152152 _version : StawvsGame . gameinfo . version ,
153153 _results : [ ] ,
@@ -223,7 +223,7 @@ export class StawvsGame extends GameBase {
223223 //Can't fish yourself.
224224 if ( cellA === cellB )
225225 return false ;
226-
226+
227227 //Test cellB for existence and availability.
228228 if ( ! this . isAvailable ( cellB ) )
229229 return false ;
@@ -244,7 +244,7 @@ export class StawvsGame extends GameBase {
244244 if ( ! this . isAvailable ( testCell ) && ( ( ! cellMe ) || ( testCell !== cellMe ) ) )
245245 return false ;
246246 }
247-
247+
248248 //Passed all our tests.
249249 return true ;
250250 }
@@ -377,7 +377,7 @@ export class StawvsGame extends GameBase {
377377 //Generate the list of moves, for pass validation and autopass.
378378 //If this is too inefficient, generating only the moves for the "hey" variant,
379379 // would still suffice for pass testing in all cases.
380-
380+
381381 if ( this . gameover ) {
382382 return [ ] ;
383383 }
@@ -390,7 +390,7 @@ export class StawvsGame extends GameBase {
390390 if ( this . mode === "collect" && this . eliminated . indexOf ( this . currplayer ) > - 1 ) {
391391 return [ "pass" ] ;
392392 }
393-
393+
394394 if ( this . mode === "place" ) {
395395 // If the player is placing pieces, enumerate the available cells.
396396 for ( let row = 0 ; row < boardDim ; row ++ ) {
@@ -441,7 +441,7 @@ export class StawvsGame extends GameBase {
441441 try {
442442 let newmove = "" ;
443443 const cell = StawvsGame . coords2algebraic ( col , row ) ;
444-
444+
445445 if ( this . mode === "place" || move === "" )
446446 newmove = cell ;
447447 else if ( move . indexOf ( "," ) > - 1 ) {
@@ -541,7 +541,7 @@ export class StawvsGame extends GameBase {
541541 return result ;
542542 }
543543
544- if ( cells . length === 1 ) {
544+ if ( cells . length === 1 ) {
545545 result . valid = true ;
546546 result . complete = - 1 ;
547547 result . canrender = true ;
@@ -550,14 +550,14 @@ export class StawvsGame extends GameBase {
550550 }
551551
552552 const [ cell1 , cell2 ] = cells [ 1 ] . split ( "," ) ;
553-
553+
554554 if ( ! this . canFish ( cell0 , cell1 ) ) {
555555 result . valid = false ;
556556 result . message = i18next . t ( "apgames:validation.stawvs.BAD_MOVE" ) ;
557557 return result ;
558558 }
559559
560- if ( ! cell2 ) {
560+ if ( ! cell2 ) {
561561 result . valid = true ;
562562 result . complete = - 1 ;
563563 result . canrender = true ;
@@ -580,7 +580,7 @@ export class StawvsGame extends GameBase {
580580 return result ;
581581 }
582582 }
583-
583+
584584 if ( cell2 !== cell0 && ( ! this . canFish ( cell1 , cell2 , cell0 ) ) ) {
585585 result . valid = false ;
586586 result . message = i18next . t ( "apgames:validation.stawvs.BAD_CLAIM" ) ;
@@ -614,7 +614,7 @@ export class StawvsGame extends GameBase {
614614 this . eliminated . push ( this . currplayer ) ;
615615 if ( this . eliminated . length < this . numplayers )
616616 this . results = [ { type : "eliminated" , who : this . currplayer . toString ( ) } ] ;
617- else
617+ else
618618 this . results = [ { type : "pass" } ] ;
619619 } else {
620620 this . results = [ { type : "pass" } ] ;
@@ -653,7 +653,7 @@ export class StawvsGame extends GameBase {
653653 if ( this . mode === "place" && this . checkPlaced ( ) ) {
654654 this . mode = "collect" ;
655655 }
656-
656+
657657 // update currplayer
658658 this . lastmove = m ;
659659 let newplayer = ( this . currplayer as number ) + 1 ;
@@ -688,7 +688,7 @@ export class StawvsGame extends GameBase {
688688 }
689689 }
690690 }
691-
691+
692692 const scores = this . getPlayersScores ( ) [ 0 ] . scores as number [ ] ;
693693 const max = Math . max ( ...scores ) ;
694694 for ( let p = 1 ; p <= this . numplayers ; p ++ ) {
@@ -697,7 +697,7 @@ export class StawvsGame extends GameBase {
697697 }
698698 }
699699 }
700-
700+
701701 if ( this . gameover ) {
702702 this . results . push (
703703 { type : "eog" } ,
@@ -750,7 +750,7 @@ export class StawvsGame extends GameBase {
750750 const lgs = pile . filter ( x => x [ 1 ] === 3 ) ;
751751 const mds = pile . filter ( x => x [ 1 ] === 2 ) ;
752752 const sms = pile . filter ( x => x [ 1 ] === 1 ) ;
753-
753+
754754 // Put each large in a stack and then look for a matching medium and small
755755 // This will find all monochrome trios
756756 while ( lgs . length > 0 ) {
@@ -832,7 +832,7 @@ export class StawvsGame extends GameBase {
832832 org . miscellaneous . push ( ...clone ( stack ) as Pyramid [ ] ) ;
833833 }
834834 }
835-
835+
836836 return org ;
837837 }
838838
@@ -892,7 +892,7 @@ export class StawvsGame extends GameBase {
892892 pstr . push ( pieces ) ;
893893 }
894894
895- // build legend
895+ // build legend
896896 const myLegend : ILegendObj = { } ;
897897 for ( let c = 0 ; c < allColours . length ; c ++ ) {
898898 // Use lighter colors from the end of the palette.
@@ -971,7 +971,7 @@ export class StawvsGame extends GameBase {
971971 } ;
972972
973973 // eslint-disable-next-line @typescript-eslint/no-explicit-any
974- const areas : any [ ] = [ ] ;
974+ const areas : any [ ] = [ ] ;
975975
976976 // Add captured pyramids
977977 for ( let p = 1 ; p <= this . numplayers ; p ++ ) {
@@ -982,15 +982,15 @@ export class StawvsGame extends GameBase {
982982 label : i18next . t ( "apgames:validation.stawvs.LABEL_COLLECTION" , { playerNum : p } ) || `P${ p } 's pyramids` ,
983983 stash : [ ]
984984 } ;
985-
985+
986986 const org = this . organizeCaps ( ( p ) as playerid ) ;
987987 node . stash . push ( ...org . triosMono . map ( ( s ) => this . renderStashHelper ( s ) ) ) ;
988988 node . stash . push ( ...org . triosMixed . map ( ( s ) => this . renderStashHelper ( s ) ) ) ;
989989 node . stash . push ( ...org . partialsMono . map ( ( s ) => this . renderStashHelper ( s ) ) ) ;
990990 node . stash . push ( ...org . partialsMixed . map ( ( s ) => this . renderStashHelper ( s ) ) ) ;
991991 node . stash . push ( ...org . miscellaneous . map ( ( s ) => this . renderStashHelper ( [ s ] ) ) ) ;
992992 areas . push ( node ) ;
993-
993+
994994 }
995995 }
996996
@@ -1047,7 +1047,7 @@ export class StawvsGame extends GameBase {
10471047 } ;
10481048 for ( let n = 3 ; n <= this . numplayers ; n ++ ) {
10491049 iscoreObj . scores . push ( this . getPlayerScore ( n ) ) ;
1050- }
1050+ }
10511051 return [ iscoreObj ] ;
10521052 }
10531053
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