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# Change Log
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## [1.36.3] - Development
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## [1.36.3] - 2019-08-02
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Merged shader code generation and physically-based shading nodes from Autodesk's ShaderX extensions. Added a default MaterialX viewer based on GLSL shader generation.
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- Added the MaterialXRender library, providing helper functionality for rendering MaterialX content.
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- Added the MaterialXView library, providing a default MaterialX viewer.
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- Added the physically-based shading node library (libraries/pbrlib).
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- Added a root-level 'resources' folder.
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- Added support for the 'place2d' node.
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- Added a root-level 'cmake' folder, including a standard FindMaterialX module.
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- Added a root-level 'resources' folder, including example materials and meshes.
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- Added documents for the 1.37 specification.
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### Changed
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- Moved the MaterialX data libraries from 'documents/Libraries' to 'libraries'.
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- Updated MaterialX node definitions to the 1.37 specification.
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