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update mtlx spec version and minor fixes
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4 files changed

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source/MaterialXGenMdl/mdl/materialx/pbrlib.mdl

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// MDL implementation of all types and nodes of
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// MaterialX Physically-Based Shading Nodes
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// Document v1.37 REV2, July 16, 2019 (Revised October 17, 2019)
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// Document version 1.39, June 29, 2024
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// see www.materialx.org
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// in
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// NVIDIA Material Definition Language 1.8
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// NVIDIA Material Definition Language 1.9
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// Language Specification
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// Document version 1.8.2, May 24, 2023
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// Document version 1.9.2, September 16, 2024
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// www.nvidia.com/mdl
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mdl 1.8;
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mdl 1.9;
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// forward the latest version
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export using .::pbrlib_1_8 import *;
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export using .::pbrlib_1_9 import *;

source/MaterialXGenMdl/mdl/materialx/pbrlib_1_9.mdl

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// MDL implementation of all types and nodes of
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// MaterialX Physically-Based Shading Nodes
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// Document v1.37 REV2, July 16, 2019 (Revised October 17, 2019)
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// Document version 1.39, June 29, 2024
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// see www.materialx.org
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// in
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// NVIDIA Material Definition Language 1.9
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geometry: material_geometry(
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cutout_opacity: mxp_opacity
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)
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);
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);

source/MaterialXGenMdl/mdl/materialx/stdlib.mdl

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//
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// MDL implementation of all Standard Source Nodes of
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// MaterialX: An Open Standard for Network-Based CG Object Looks
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// Document v1.37 REV2, January 19, 2020
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// Document version 1.39, September 15, 2024
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// www.materialx.org
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// in
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// NVIDIA Material Definition Language 1.7
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// NVIDIA Material Definition Language 1.9
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// Language Specification
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// Document version 1.7.2, January 17, 2022
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// Document version 1.9.2, September 16, 2024
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// www.nvidia.com/mdl
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mdl 1.8;
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mdl 1.9;
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// forward the latest version
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export using .::stdlib_1_8 import *;
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export using .::stdlib_1_9 import *;

source/MaterialXGenMdl/mdl/materialx/stdlib_1_9.mdl

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//
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// MDL implementation of all Standard Source Nodes of
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// MaterialX: An Open Standard for Network-Based CG Object Looks
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// Document v1.37 REV2, January 19, 2020
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// Document version 1.39, September 15, 2024
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// www.materialx.org
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// in
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// NVIDIA Material Definition Language 1.9

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