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- Add a link to the NPR Shading Nodes specification.
- Delete a line about the removal of typedef members, as these remain active in the 1.39 specification.
Copy file name to clipboardExpand all lines: documents/Specification/README.md
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@@ -8,6 +8,7 @@ The documents in this folder comprise the complete MaterialX Specification, vers
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*[**MaterialX Specification**](./MaterialX.Specification.md) - the main Specification, describing definitions, core functionality and the standard node library
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*[**MaterialX Physically Based Shading Nodes**](./MaterialX.PBRSpec.md) - describes BSDF and other shading function nodes useful in constructing complex layered rendering shaders using node graphs
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*[**MaterialX NPR Shading Nodes**](./MaterialX.NPRSpec.md) - specifies shading nodes that are designed for use in non-photorealistic and stylized rendering
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*[**MaterialX Geometry Extensions**](./MaterialX.GeomExts.md) - additional MaterialX elements to define geometry-related information such as collections, properties and material assignments
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*[**MaterialX Supplemental Notes**](./MaterialX.Supplement.md) - describes recommended naming and structuring conventions for libraries of custom node definitions
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@@ -96,7 +97,6 @@ The following new standard physically based shading nodes have been added:
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**Other Changes**
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* The <member> element for <typedef>s and the "member" attribute for inputs have been removed from the Specification, as they had never been implemented and it was not clear how they could be implemented generally.
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* The "valuerange" and "valuecurve" attributes describing expressions and function curves have been removed, in favor of using the new <curveinversecubic> / <curveuniformcubic> / etc. nodes.
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* The <geomcolor>, <geompropvalue> and <geompropvalueuniform> nodes for color3/4-type values can now take a "colorspace" attribute to declare the colorspace of the property value.
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* The <cellnoise2d> and <cellnoise3d> nodes now support vector<em>N</em> output types in addition to float output.
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