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Documentation updates
- Fix mismatching braces in Doxygen comments - Update changelog for recent work. - Update main page for recent presentations.
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CHANGELOG.md

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### Added
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- Added support for texture baking from Python, including new example script [baketextures.py](python/Scripts/baketextures.py).
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- Added support for floating-point render targets in ShaderRenderer and its subclasses, allowing for HDR texture baking with TextureBaker.
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- Added support for texture baking of materials with multiple UDIMs.
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- Added support for floating-point render targets in ShaderRenderer and its subclasses, allowing for HDR texture baking.
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- Added support for displacement shaders in generated OSL.
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- Added the ShaderTranslator class, laying the groundwork for support of shader translation graphs.
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### Fixed
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- Fixed the alignment of environment backgrounds in the viewer.

README.md

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- The [Developer Guide](http://www.materialx.org/docs/api/index.html) contains a developer-oriented overview of MaterialX with API documentation.
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- The [Python Scripts](python/Scripts) folder contains standalone examples of MaterialX Python code.
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- Presentations at the [Autodesk Vision Series](https://area.autodesk.com/blogs/thebuzz/open-source-at-autodesk-materialx/) provide details on the roadmap for MaterialX development.
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- Presentations at the [Physically Based Shading Course](https://blog.selfshadow.com/publications/s2020-shading-course/#materialx) and [MaterialX Birds of a Feather](http://www.materialx.org/assets/MaterialX_Sig2020_BOF_slides.pdf) provide details on the roadmap for MaterialX development.

source/MaterialXCore/Definition.h

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virtual ~AttributeDef() { }
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/// @}
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/// @name Attribute name
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/// @{
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