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Finalize changelog for v1.38.6
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CHANGELOG.md

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# Change Log
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## [1.38.6] - Development
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## [1.38.6] - 2022-11-04
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### Added
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- Added new [Unified Noise](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1087), [Color Correct](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1086), and [Bump](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1085) nodes, providing artistic interfaces over the standard procedural, adjustment, and geometric primitives.
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- Improved the alignment of the [UsdPreviewSurface shading graph](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1082) with reference implementations.
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- Improved the accuracy of the [thin-film BSDF](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1055) implementation in GLSL.
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- Improved code generation for the [mix](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1104) node of 'surfaceshader' type.
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- Removed [add and multiply](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1089) nodes for 'surfaceshader', 'volumeshader', and 'displacementshader' types.
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- Refactored and extended the [Advanced Options](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1093) panel in MaterialXView.
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### Fixed

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